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Ray Knuckle-LT

Ray Knuckle-LT

Weapon · KnuckleID 560027Ray_Knuckle_LT
  • Slots2
  • EquipWeapon
  • ATK205
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight80
  • RefineYes
  • NPC sellNo

ClassesMonk line (3rd and 4th classes only)

In-game description

An improved version of a knuckle with a blade made of shiny ore found in a meteorite.

Resonates with Hero's Boots-LT.


ATK +5%


Base Level at least 210:

POW +2, P.ATK +1.


For each 2 Refine Levels:

ATK +15


For each 3 Refine Levels:

Increases Damage of Tiger Cannon by 4%.


Refine Level +7:

Increases Damage of Tiger Cannon by additional 25%.

Increases Damage of Gate of Hell by 30%.


Refine Level +9:

Decreases Tiger Cannon skill cooldown by 1 second.

Increases Melee and Ranged Physical Damage by 10%.


Refine Level +11:

MaxHP +10%

Increases Damage of Gate of Hell by additional 15%.


When equipped with Hero's Boots-LT:

ATK +10%, P.ATK +2.


[Grade Bonus]

[Grade D]: ATK +3%

[Grade C]: Melee and Ranged Physical Damage +15%. P.ATK +1

[Grade B]: POW +3, P.ATK +2.

What it does

  • ATK +5%
  • At base level 210 or higher:
    • P.ATK +1
    • POW +2
  • At refine +7 or higher:
    • Gate of Hell damage +30%
    • Tiger Cannon damage +25%
    • At refine +9 or higher:
      • +10% ranged physical damage
      • +10% melee physical damage
      • Tiger Cannon cooldown -1 s
      • At refine +11 or higher:
        • MaxHP +10%
        • Gate of Hell damage +15%
  • At enchant grade D or higher:
    • ATK +3%
    • At enchant grade C or higher:
      • +15% ranged physical damage
      • +15% melee physical damage
      • P.ATK +1
      • At enchant grade B or higher:
        • P.ATK +2
        • POW +3
  • For every 2 refine levels:
    • ATK +15
  • For every 3 refine levels:
    • Tiger Cannon damage +4%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_GATEOFHELL",30;
   bonus2 bSkillAtk,"SR_TIGERCANNON",25;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus bShortAtkRate,10;
      bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
      if (.@r>=11) {
         bonus bMaxHPrate,10;
         bonus2 bSkillAtk,"SR_GATEOFHELL",15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3);

Set bonuses (2)

With Hero's Boots-LT:

  • P.ATK +2
  • ATK +10%

With Heroic Token (Inquisitor):

  • +15% physical damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% melee physical damage
    • Third Flame Bomb damage +10%
  • At enchant grade C or higher:
    • P.ATK +5
    • POW +5
    • Third Flame Bomb damage +10%