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Soul Liberator

Soul Liberator

Weapon · StaffID 550094Soul_Liberator
  • Slots2
  • EquipWeapon
  • ATK70
  • MATK220
  • Range1
  • Weapon Lv5
  • Level215+
  • Weight110
  • RefineYes
  • NPC sellNo

ClassesSoul Linker line (4th classes only)

In-game description

A one-handed staff with the ability to liberate the soul.


Indestructible in battle


MATK +220

MATK +5%, SPL +2

Increases Damage of Talisman of Four Bearing God by 5%.


Refine Level +5:

Increases Damage of Talisman of Four Bearing God by additional 10%.


Refine Level +7:

Increases Magical Damage with every element by 5%.


Refine Level +9:

Increases Damage of Talisman of Four Bearing God by additional 10%.


Refine Level +10:

Decreases Variable Casting Time by 10%.


Refine Level +11:

Increases Damage of Talisman of Four Bearing God by additional 5%.

Increases Damage of Talisman of Red Phoenix by 15%.


[Grade Bonus]

[Grade D]: Magical Damage with every element +10%.

[Grade C]: Magical Damage against enemies of every size +10%.

[Grade B]: Magical Damage against enemies of every race +10%.

[Grade A]: Magical Damage against enemies of every element +10%.

What it does

  • This weapon cannot break
  • MATK +5%
  • SPL +2
  • Talisman Of Four Bearing God damage +5%
  • At refine +5 or higher:
    • Talisman Of Four Bearing God damage +10%
    • At refine +7 or higher:
      • +5% magic damage of every element
      • At refine +9 or higher:
        • Talisman Of Four Bearing God damage +10%
        • At refine +10 or higher:
          • Variable cast time -10%
          • At refine +11 or higher:
            • Talisman Of Red Phoenix damage +15%
            • Talisman Of Four Bearing God damage +5%
  • At enchant grade D or higher:
    • +10% magic damage of every element
    • At enchant grade C or higher:
      • +10% magic damage against enemies of every size
      • At enchant grade B or higher:
        • +10% magic damage against all races
        • At enchant grade A or higher:
          • +10% magic damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_All,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
               bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}

Set bonuses (2)

With Crown of Good and Evil(Soul Ascetic) and Good Spell:

  • Talisman Of Red Phoenix damage +20%
  • Talisman Of Four Bearing God damage +15%

With Crown of Good and Evil(Soul Ascetic):

  • For every 3 refine levels of your weapon:
    • Talisman Of Four Bearing God damage +4%
    • Talisman Of Red Phoenix damage +5%
  • At enchant grade B or higher:
    • Talisman Of Four Bearing God damage +10%