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Illusion Thorny Staff of Darkness

Illusion Thorny Staff of Darkness

Weapon · StaffID 550030Thorn_Staff_IL
  • Slots2
  • EquipWeapon
  • ATK60
  • MATK180
  • Range1
  • Weapon Lv4
  • Level120+
  • Weight120
  • RefineYes
  • NPC sellNo

ClassesMage line, Acolyte line and Soul Linker line

In-game description

It is a staff surrounded by thorn vines and has a strong magical meaning.


Indestructible in battle


MATK +180

INT +3

DEX +3


For each Refine Level:

Ignores magical defense of enemies of monsters of every race, except Players, by 3%.


For each 2 Refine Levels:

Decreases After Skill Delay by 3%.


Refine Level +7:

MATK +7%

Decreases Variable Casting Time by 7%.


Refine Level +9:

Increases Magical Damage against enemies of Holy element and monsters of Angel race by 20%.


Refine Level +11:

Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.


When equipped with Illusion Morpheus's Hood:

MATK +20

Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:

Increases Magical Damage against enemies of every element by 10%.

Total Refine Level of entire set at least +18:

Increases Magical Damage against enemies of Shadow element and monsters of Demon race by 20%.

Total Refine Level of entire set at least +22:

Increases Magical Damage against enemies of every size by 15%.

Decreases Fixed Casting Time by 0.5 seconds.


Element: Shadow

What it does

  • Your attacks become Shadow element
  • This weapon cannot break
  • INT +3
  • DEX +3
  • For every refine level:
    • Ignores 3% of the MDEF of all enemies
    • Ignores 3% of the MDEF of Human (player) and Doram (player) race enemies
  • For every 2 refine levels:
    • After-skill delay -3%
  • At refine +7 or higher:
    • Variable cast time -7%
    • MATK +7%
    • At refine +9 or higher:
      • +20% magic damage against Angel race enemies
      • +20% magic damage against Holy element enemies
      • At refine +11 or higher:
        • +15% Ghost magic damage
        • +15% Undead magic damage
        • +15% Poison magic damage
        • +15% Shadow magic damage
Show script
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-7;
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddEle,Ele_Holy,20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Ghost,15;
         bonus2 bMagicAtkEle,Ele_Undead,15;
         bonus2 bMagicAtkEle,Ele_Poison,15;
         bonus2 bMagicAtkEle,Ele_Dark,15;
      }
   }
}

Set bonus

With Illusion Morpheus's Hood:

  • MATK +20
  • With your weapon at +7 or higher and with your upper headgear at +7 or higher:
    • +10% magic damage against enemies of every element
    • With a combined refine of +18 or more on your weapon and upper headgear:
      • +20% magic damage against Demon race enemies
      • +20% magic damage against Shadow element enemies
      • With a combined refine of +22 or more on your weapon and upper headgear:
        • Fixed cast time -0.5 s
        • +15% magic damage against enemies of every size