Illusion Thorny Staff of Darkness
- Slots2
- EquipWeapon
- ATK60
- MATK180
- Range1
- Weapon Lv4
- Level120+
- Weight120
- RefineYes
- NPC sellNo
ClassesMage line, Acolyte line and Soul Linker line
It is a staff surrounded by thorn vines and has a strong magical meaning.
Indestructible in battle
MATK +180
INT +3
DEX +3
For each Refine Level:
Ignores magical defense of enemies of monsters of every race, except Players, by 3%.
For each 2 Refine Levels:
Decreases After Skill Delay by 3%.
Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
Refine Level +9:
Increases Magical Damage against enemies of Holy element and monsters of Angel race by 20%.
Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
When equipped with Illusion Morpheus's Hood:
MATK +20
Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against enemies of every element by 10%.
Total Refine Level of entire set at least +18:
Increases Magical Damage against enemies of Shadow element and monsters of Demon race by 20%.
Total Refine Level of entire set at least +22:
Increases Magical Damage against enemies of every size by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
Element: Shadow
- Your attacks become Shadow element
- This weapon cannot break
- INT +3
- DEX +3
- For every refine level:
- Ignores 3% of the MDEF of all enemies
- Ignores 3% of the MDEF of Human (player) and Doram (player) race enemies
- For every 2 refine levels:
- After-skill delay -3%
- At refine +7 or higher:
- Variable cast time -7%
- MATK +7%
- At refine +9 or higher:
- +20% magic damage against Angel race enemies
- +20% magic damage against Holy element enemies
- At refine +11 or higher:
- +15% Ghost magic damage
- +15% Undead magic damage
- +15% Poison magic damage
- +15% Shadow magic damage
Show script
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddEle,Ele_Holy,20;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Undead,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
}With Illusion Morpheus's Hood:
- MATK +20
- With your weapon at +7 or higher and with your upper headgear at +7 or higher:
- +10% magic damage against enemies of every element
- With a combined refine of +18 or more on your weapon and upper headgear:
- +20% magic damage against Demon race enemies
- +20% magic damage against Shadow element enemies
- With a combined refine of +22 or more on your weapon and upper headgear:
- Fixed cast time -0.5 s
- +15% magic damage against enemies of every size