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Blessed Bible

Blessed Bible

Weapon · BookID 540060Blessed_Bible
  • Slots2
  • EquipWeapon
  • ATK60
  • MATK220
  • Range1
  • Weapon Lv5
  • Level215+
  • Weight80
  • RefineYes
  • NPC sellNo

ClassesSage line (4th classes only)

In-game description

A bible blessed by the priests.


Indestructible in battle


MATK +220

MATK +5%, SPL +2

Increases Damage of Diamond Storm by 5%.


Refine Level +5:

Increases Damage of Diamond Storm by additional 10%.


Refine Level +7:

Increases Magical Damage with Water and Earth element by 5%.


Refine Level +9:

Increases Damage of Diamond Storm by additional 10%.


Refine Level +10:

Decreases Variable Casting Time by 10%.


Refine Level +11:

Increases Damage of Diamond Storm by additional 5%.

Increases Damage of Terra Drive by 15%.


[Grade Bonus]

[Grade D]: Magical Damage with Water and Earth element +10%.

[Grade C]: Magical Damage against enemies of every size +10%.

[Grade B]: Magical Damage against enemies of every race +10%.

[Grade A]: Magical Damage against enemies of every element +10%.

What it does

  • This weapon cannot break
  • MATK +5%
  • SPL +2
  • Diamond Storm damage +5%
  • At refine +5 or higher:
    • Diamond Storm damage +10%
    • At refine +7 or higher:
      • +5% Earth magic damage
      • +5% Water magic damage
      • At refine +9 or higher:
        • Diamond Storm damage +10%
        • At refine +10 or higher:
          • Variable cast time -10%
          • At refine +11 or higher:
            • Terra Drive damage +15%
            • Diamond Storm damage +5%
  • At enchant grade D or higher:
    • +10% Earth magic damage
    • +10% Water magic damage
    • At enchant grade C or higher:
      • +10% magic damage against enemies of every size
      • At enchant grade B or higher:
        • +10% magic damage against all races
        • At enchant grade A or higher:
          • +10% magic damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_Earth,5;
      bonus2 bMagicAtkEle,Ele_Water,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
               bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}

Set bonuses (2)

With Crown of Good and Evil(Elemental Master) and Good Spell:

  • Terra Drive damage +20%
  • Diamond Storm damage +15%

With Crown of Good and Evil(Elemental Master):

  • For every 3 refine levels of your weapon:
    • Diamond Storm damage +4%
    • Terra Drive damage +5%
  • At enchant grade B or higher:
    • Diamond Storm damage +10%