Doom Bible
- Slots2
- EquipWeapon
- ATK120
- MATK220
- Range1
- Weapon Lv5
- Level215+
- Weight110
- RefineYes
- NPC sellNo
ClassesSage line (4th classes only)
A bible containing information related to the power of destruction.
Indestructible in battle
MATK +220
MATK +5%, SPL +2
Increases Damage of Venom Swamp by 5%.
Refine Level +5:
Increases Damage of Venom Swamp by additional 10%.
Refine Level +7:
Increases Magical Damage with Fire and Poison element by 5%.
Refine Level +9:
Increases Damage of Venom Swamp by additional 10%.
Refine Level +10:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Increases Damage of Venom Swamp by additional 5%.
Increases Damage of Conflagration by 15%.
[Grade Bonus]
[Grade D]: Magical Damage with Fire and Poison element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
- This weapon cannot break
- MATK +5%
- SPL +2
- Venom Swamp damage +5%
- At refine +5 or higher:
- Venom Swamp damage +10%
- At refine +7 or higher:
- +5% Poison magic damage
- +5% Fire magic damage
- At refine +9 or higher:
- Venom Swamp damage +10%
- At refine +10 or higher:
- Variable cast time -10%
- At refine +11 or higher:
- Conflagration damage +15%
- Venom Swamp damage +5%
- At enchant grade D or higher:
- +10% Poison magic damage
- +10% Fire magic damage
- At enchant grade C or higher:
- +10% magic damage against enemies of every size
- At enchant grade B or higher:
- +10% magic damage against all races
- At enchant grade A or higher:
- +10% magic damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",5;
if (.@r>=5) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Poison,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=9) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}With Crown of Good and Evil(Elemental Master) and Evil Spell:
- Conflagration damage +20%
- Venom Swamp damage +15%
With Crown of Good and Evil(Elemental Master):
- For every 3 refine levels of your weapon:
- Conflagration damage +5%
- Venom Swamp damage +4%
- At enchant grade B or higher:
- Venom Swamp damage +10%