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Flush Safety Manual

Flush Safety Manual

Weapon · BookID 540058F_Ein_1HBOOK
  • Slots2
  • EquipWeapon
  • ATK220
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesStar Gladiator line (4th classes only)

In-game description

A Safety Manual enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


ATK +10%, Critical +5


Increases Damage of Noon Blast by 20%.


Refine Level +7:

ATK +70

ASPD +10%


Refine Level +9:

Increases Critical Damage by 15%.

Increases Damage of Noon Blast by additional 10%.

Increases Physical Damage against enemies of every size by 15%.

Increases SP Consumption of Noon Blast by 25.


Refine Level +11:

Critical +10

Increases Damage of Noon Blast by additional 15%.

Increases SP Consumption of Noon Blast by additional 25.


[Grade Bonus]

[Grade D]: P.ATK +10

[Grade C]: Damage of Noon Blast +10%.

[Grade B]: Physical Damage against enemies of every element +10%.

[Grade A]: Damage of Noon Blast +10%.

What it does

  • CRIT +5
  • ATK +10%
  • Noon Blast damage +20%
  • At refine +7 or higher:
    • ASPD +10%
    • ATK +70
    • At refine +9 or higher:
      • +15% physical damage against enemies of every size
      • +15% critical damage
      • Noon Blast damage +10%
      • Noon Blast SP cost +25
      • At refine +11 or higher:
        • After-skill delay -15%
        • CRIT +10
        • Noon Blast damage +10%
        • Noon Blast SP cost +25
  • At enchant grade D or higher:
    • P.ATK +10
    • At enchant grade C or higher:
      • Noon Blast damage +10%
      • At enchant grade B or higher:
        • +10% physical damage against enemies of every element
        • At enchant grade A or higher:
          • Noon Blast damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus bCritAtkRate,15;
      bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
      bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus bCritical,10;
         bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
         bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
         }
      }
   }
}