Exorcist's Bible-LT
- Slots2
- EquipWeapon
- ATK220
- MATK190
- Range1
- Weapon Lv5
- Level190+
- Weight70
- RefineYes
- NPC sellNo
ClassesPriest line (3rd and 4th classes only)
An improved version of the Bible on exorcism that is said to have been used by high priests in ancient times.
Resonates with Hero's Boots-LT.
Indestructible in battle
MATK +190
MATK +5%
Base Level at least 210:
SPL +2, S.MATK +1.
For each 2 Refine Levels:
ATK +10, MATK +10
For each 3 Refine Levels:
Increases Damage of Duple Light and Judex by 25%.
Refine Level +7:
ASPD +10%
Increases Magical Damage with Neutral and Holy element by 15%.
Refine Level +9:
Increases Damage of Duple Light and Judex by additional 45%.
Refine Level +11:
Physical attacks have a certain chance to auto-cast Level 5 Judex.
(If you learned a higher Level, it will auto cast that Level instead.)
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral and Holy element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
- This weapon cannot break
- MATK +5%
- At base level 210 or higher:
- S.MATK +1
- SPL +2
- At refine +7 or higher:
- +15% Holy magic damage
- +15% Neutral magic damage
- ASPD +10%
- At refine +9 or higher:
- Duple Light Melee damage +45%
- Duple Light Magic damage +45%
- Judex damage +45%
- At refine +11 or higher:
- For every level of Judex:
- 10% chance to cast Judex Lv 1 when attacking (at least 5)
- For every level of Judex:
- At enchant grade D or higher:
- MATK +3%
- At enchant grade C or higher:
- +15% Holy magic damage
- +15% Neutral magic damage
- S.MATK +1
- At enchant grade B or higher:
- S.MATK +2
- SPL +3
- For every 2 refine levels:
- MATK +10
- ATK +10
- For every 3 refine levels:
- Duple Light Melee damage +25%
- Duple Light Magic damage +25%
- Judex damage +25%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",45;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",45;
bonus2 bSkillAtk,"AB_JUDEX",45;
if (.@r>=11) {
bonus5 bAutoSpell,"AB_JUDEX",max(5,getskilllv("AB_JUDEX")),100,BF_SHORT|BF_WEAPON,1;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3);With Heroic Token (Cardinal):
- +15% physical and magic damage against enemies of every size
- With your weapon at +10 or higher:
- +10% melee physical damage
- Petitio damage +10%
- At enchant grade C or higher:
- P.ATK +5
- POW +5
- Petitio damage +10%
With Hero's Boots-LT:
- S.MATK +2
- MATK +10%