Flush Blocking Spear
- Slots2
- EquipWeapon
- ATK230
- Range3
- Weapon Lv5
- Level250+
- Weight125
- RefineYes
- NPC sellNo
ClassesCrusader line (4th classes only)
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
ATK +10%
Increases Damage of Banishing Point and Shield Shooting by 20%.
Refine Level +7:
ATK +70
ASPD +10%
Refine Level +9:
Increases Damage of Banishing Point by additional 15%.
Increases Damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.
[Grade Bonus]
[Grade D]: P.ATK +10
[Grade C]: Damage of Banishing Point and Shield Shooting +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Banishing Point and Shield Shooting +10%.
- ATK +10%
- Shield Shooting damage +20%
- Banishing Point damage +20%
- At refine +7 or higher:
- ASPD +10%
- ATK +70
- At refine +9 or higher:
- +15% physical damage against enemies of every size
- Shield Shooting damage +10%
- Banishing Point damage +15%
- Shield Shooting SP cost +20
- Banishing Point SP cost +20
- At refine +11 or higher:
- After-skill delay -15%
- Shield Shooting damage +10%
- Banishing Point damage +10%
- Shield Shooting SP cost +20
- Banishing Point SP cost +20
- At enchant grade D or higher:
- P.ATK +10
- At enchant grade C or higher:
- Shield Shooting damage +10%
- Banishing Point damage +10%
- At enchant grade B or higher:
- +10% physical damage against enemies of every element
- At enchant grade A or higher:
- Shield Shooting damage +10%
- Banishing Point damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
}
}
}
}