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Underworld Knife

Underworld Knife

Weapon · DaggerID 510091Underworld_Knife
  • Slots2
  • EquipWeapon
  • ATK180
  • Range1
  • Weapon Lv5
  • Level215+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesHunter line (4th classes only)

In-game description

A dagger with strong power crafted from hell.


ATK +5%, CON +2

Increases Damage of Flame Trap and Solid Trap by 5%.


Refine Level +5:

Increases Damage of Flame Trap and Solid Trap by additional 10%.


Refine Level +7:

Increases Melee Physical Damage by 5%.


Refine Level +9:

Increases Damage of Flame Trap and Solid Trap by additional 10%.


Refine Level +10:

Decreases Variable Casting Time by 10%.


Refine Level +11:

Increases Damage of Flame Trap and Solid Trap by additional 5%.

Increases Damage of Swift Trap and Deep Blind Trap by 15%.


[Grade Bonus]

[Grade D]: Melee Physical Damage +10%.

[Grade C]: Physical Damage against enemies of every size +10%.

[Grade B]: Physical Damage against enemies of every race +10%.

[Grade A]: Physical Damage against enemies of every element +10%.

What it does

  • ATK +5%
  • CON +2
  • Solid Trap damage +5%
  • Flame Trap damage +5%
  • At refine +5 or higher:
    • Solid Trap damage +10%
    • Flame Trap damage +10%
    • At refine +7 or higher:
      • +5% melee physical damage
      • At refine +9 or higher:
        • Solid Trap damage +10%
        • Flame Trap damage +10%
        • At refine +10 or higher:
          • Variable cast time -10%
          • At refine +11 or higher:
            • Deep Blind Trap damage +15%
            • Swift Trap damage +15%
            • Solid Trap damage +5%
            • Flame Trap damage +5%
  • At enchant grade D or higher:
    • +10% melee physical damage
    • At enchant grade C or higher:
      • +10% physical damage against enemies of every size
      • At enchant grade B or higher:
        • +10% physical damage against all races
        • At enchant grade A or higher:
          • +10% physical damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
bonus2 bSkillAtk,"WH_FLAMETRAP",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
   bonus2 bSkillAtk,"WH_FLAMETRAP",10;
   if (.@r>=7) {
      bonus bShortAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
         bonus2 bSkillAtk,"WH_FLAMETRAP",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",15;
               bonus2 bSkillAtk,"WH_SWIFTTRAP",15;
               bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
               bonus2 bSkillAtk,"WH_FLAMETRAP",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bShortAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}

Set bonuses (2)

With Crown of Good and Evil(Windhawk) and Evil Spell:

  • Deep Blind Trap damage +20%
  • Swift Trap damage +20%
  • Solid Trap damage +15%
  • Flame Trap damage +15%

With Crown of Good and Evil(Windhawk):

  • For every 3 refine levels of your weapon:
    • Deep Blind Trap damage +5%
    • Swift Trap damage +5%
    • Solid Trap damage +4%
    • Flame Trap damage +4%
  • At enchant grade B or higher:
    • Solid Trap damage +10%
    • Flame Trap damage +10%