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Flush Jewel Detector Mk47

Flush Jewel Detector Mk47

Weapon · DaggerID 510077F_Ein_1HMAGGER
  • Slots2
  • EquipWeapon
  • ATK200
  • MATK200
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight125
  • RefineYes
  • NPC sellNo

ClassesRogue line (4th classes only)

In-game description

A Jewel Detector Mk47 enhanced with Mjolnir's energy.

The stronger the power, the greater the consumption of mana.


MATK +200

MATK +10%


Increases Magical Damage with Fire and Neutral element by 20%.

Increases Damage of Abyss Square by 20%.


Refine Level +7:

MATK +70

ASPD +10%


Refine Level +9:

Increases Magical Damage with Fire and Neutral element by additional 15%.

Increases Damage of Abyss Square by additional 10%.

Increases Magical Damage against enemies of every size by 15%.

Increases SP Consumption of Abyss Square by 25.


Refine Level +11:

Decreases After Skill Delay by 15%.

Increases Magical Damage with Fire and Neutral element by additional 10%.

Increases Damage of Abyss Square by additional 10%.

Increases SP Consumption of Abyss Square by additional 25.


[Grade Bonus]

[Grade D]: S.MATK +10

[Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.

[Grade B]: Magical Damage against enemies of every element +10%.

[Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.

What it does

  • MATK +10%
  • +20% Neutral magic damage
  • +20% Fire magic damage
  • Abyss Square damage +20%
  • At refine +7 or higher:
    • ASPD +10%
    • MATK +70
    • At refine +9 or higher:
      • +15% Neutral magic damage
      • +15% Fire magic damage
      • Abyss Square damage +10%
      • +15% magic damage against enemies of every size
      • Abyss Square SP cost +25
      • At refine +11 or higher:
        • +10% Neutral magic damage
        • +10% Fire magic damage
        • After-skill delay -15%
        • Abyss Square damage +10%
        • Abyss Square SP cost +25
  • At enchant grade D or higher:
    • S.MATK +10
    • At enchant grade C or higher:
      • +10% Neutral magic damage
      • +10% Fire magic damage
      • Abyss Square damage +10%
      • At enchant grade B or higher:
        • +10% magic damage against enemies of every element
        • At enchant grade A or higher:
          • +10% Neutral magic damage
          • +10% Fire magic damage
          • Abyss Square damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bMatk,70;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_Neutral,10;
            bonus2 bMagicAtkEle,Ele_Fire,10;
            bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         }
      }
   }
}