Flush Jewel Detector Mk47
- Slots2
- EquipWeapon
- ATK200
- MATK200
- Range1
- Weapon Lv5
- Level250+
- Weight125
- RefineYes
- NPC sellNo
ClassesRogue line (4th classes only)
A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
MATK +200
MATK +10%
Increases Magical Damage with Fire and Neutral element by 20%.
Increases Damage of Abyss Square by 20%.
Refine Level +7:
MATK +70
ASPD +10%
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 15%.
Increases Damage of Abyss Square by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Abyss Square by 25.
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Magical Damage with Fire and Neutral element by additional 10%.
Increases Damage of Abyss Square by additional 10%.
Increases SP Consumption of Abyss Square by additional 25.
[Grade Bonus]
[Grade D]: S.MATK +10
[Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
- MATK +10%
- +20% Neutral magic damage
- +20% Fire magic damage
- Abyss Square damage +20%
- At refine +7 or higher:
- ASPD +10%
- MATK +70
- At refine +9 or higher:
- +15% Neutral magic damage
- +15% Fire magic damage
- Abyss Square damage +10%
- +15% magic damage against enemies of every size
- Abyss Square SP cost +25
- At refine +11 or higher:
- +10% Neutral magic damage
- +10% Fire magic damage
- After-skill delay -15%
- Abyss Square damage +10%
- Abyss Square SP cost +25
- At enchant grade D or higher:
- S.MATK +10
- At enchant grade C or higher:
- +10% Neutral magic damage
- +10% Fire magic damage
- Abyss Square damage +10%
- At enchant grade B or higher:
- +10% magic damage against enemies of every element
- At enchant grade A or higher:
- +10% Neutral magic damage
- +10% Fire magic damage
- Abyss Square damage +10%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMatk,70;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
}
}
}