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Magic Sword-LT

Magic Sword-LT

Weapon · DaggerID 510040Magic_Sword_LT
  • Slots2
  • EquipWeapon
  • ATK150
  • MATK195
  • Range1
  • Weapon Lv5
  • Level190+
  • Weight80
  • RefineYes
  • NPC sellNo

ClassesRogue line (3rd and 4th classes only)

In-game description

An improved version of the dagger said to have been used by wizards who admired magic swords.

Resonates with Hero's Boots-LT.


MATK +195

MATK +5%


Base Level at least 210:

SPL +2, S.MATK +1.


For each 2 Refine Levels:

MATK +15


For each 3 Refine Levels:


Refine Level +7:

Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm.


Refine Level +9:

Increases Magical Damage with every element by 15%.

Increases Magical Damage against enemies of every element by 15%.


Refine Level +11:

Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave.


When equipped with Hero's Boots-LT:

MATK +10%, S.MATK +2.


[Grade Bonus]

[Grade D]: MATK +3%

[Grade C]: Magical Damage with every Element +15%. S.MATK +1

[Grade B]: SPL +3, S.MATK +2.

What it does

  • MATK +5%
  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At refine +7 or higher:
    • 10% chance to cast Meteor Storm Lv 7 when attacking
    • At refine +9 or higher:
      • +15% magic damage against enemies of every element
      • +15% magic damage of every element
      • At refine +11 or higher:
        • 10% chance to cast Psychic Wave Lv 5 when attacking
  • At enchant grade D or higher:
    • MATK +3%
    • At enchant grade C or higher:
      • +15% magic damage of every element
      • S.MATK +1
      • At enchant grade B or higher:
        • S.MATK +2
        • SPL +3
  • For every 2 refine levels:
    • MATK +15
  • For every 3 refine levels:
    • ASPD +2%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1;
   if (.@r>=9) {
      bonus2 bMagicAddEle,Ele_All,15;
      bonus2 bMagicAtkEle,Ele_All,15;
      if (.@r>=11) {
         bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);

Set bonuses (2)

With Heroic Token (Abyss Chaser):

  • +15% magic damage against enemies of every size
  • With your weapon at +10 or higher:
    • +10% magic damage of every element
    • Abyss Square damage +10%
  • At enchant grade C or higher:
    • S.MATK +5
    • SPL +5
    • Abyss Square damage +10%

With Hero's Boots-LT:

  • S.MATK +2
  • MATK +10%