Illusion Ancient Dagger
- Slots2
- EquipWeapon
- ATK107
- MATK180
- Range1
- Weapon Lv4
- Level120+
- Weight60
- RefineYes
- NPC sellNo
ClassesRogue line (3rd and 4th classes only)
A dagger used in ancient rituals and rituals, it has an unknown power.
MATK +180
MaxSP +100
Increases Natural SP Recovery Rate by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.
Refine Level +7:
Increases Magical Damage with every element by 15%.
Refine Level +9:
Increases Magical Damage against enemies of Medium and Large size by 20%.
Refine Level +11:
Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds.
When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Total Refine Level of entire set at least +18:
Increases Magical Damage with every element by additional 15%.
Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud.
Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds.
- Natural SP recovery +10%
- MaxSP +100
- When you deal physical damage: 0.1% chance for 10 s:
- MATK +10%
- MATK +70
- At refine +7 or higher:
- +15% magic damage of every element
- At refine +9 or higher:
- +20% magic damage against Medium and Large size enemies
- At refine +11 or higher:
- When you deal magic damage: 0.1% chance for 10 s:
- +15% magic damage against all races
- When you deal magic damage: 0.1% chance for 10 s:
Show script
.@r = getrefine();
bonus bSPrecovRate,10;
bonus bMaxSP,100;
autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Large,20;
if (.@r>=11) {
autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC;
}
}
}With Illusion Guard:
- MATK +50
- With your shield at +6 or higher and with your weapon at +7 or higher:
- Chance to always hit +10%
- With a combined refine of +17 or more on your shield and weapon:
- +15% magic damage of every element
- 0.1% chance to cast Cloud Kill Lv 3 when attacking
- With a combined refine of +22 or more on your shield and weapon:
- When you use Cloud Kill: 10% chance for 30 s:
- 1% chance to cast Poison Buster Lv 1 when dealing magic damage
- When you use Cloud Kill: 10% chance for 30 s: