Victory Sword
- Slots2
- EquipWeapon
- ATK210
- Range1
- Weapon Lv5
- Level215+
- Weight150
- RefineYes
- NPC sellNo
ClassesAlchemist line (4th classes only)
A one-handed sword containing the power of a hero who won the battle.
ATK +5%, POW +2
Increases Damage of Explosive Powder by 5%.
Refine Level +5:
Increases Damage of Explosive Powder by additional 10%.
Refine Level +7:
Increases Melee Physical Damage by 5%.
Refine Level +9:
Increases Damage of Explosive Powder by additional 10%.
Refine Level +10:
ASPD +10%
Refine Level +11:
Increases Damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
[Grade Bonus]
[Grade D]: Melee Physical Damage +5%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
- ATK +5%
- POW +2
- Explosive Powder damage +5%
- At refine +5 or higher:
- Explosive Powder damage +10%
- At refine +7 or higher:
- +5% melee physical damage
- At refine +9 or higher:
- Explosive Powder damage +10%
- At refine +10 or higher:
- ASPD +10%
- At refine +11 or higher:
- +15% melee physical damage
- Explosive Powder damage +5%
- At enchant grade D or higher:
- +10% melee physical damage
- At enchant grade C or higher:
- +10% physical damage against enemies of every size
- At enchant grade B or higher:
- +10% physical damage against all races
- At enchant grade A or higher:
- +10% physical damage against enemies of every element
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}With Crown of Good and Evil(Biolo) and Good Spell:
- +20% melee physical damage
- Explosive Powder damage +15%
With Crown of Good and Evil(Biolo):
- For every 3 refine levels of your weapon:
- +5% melee physical damage
- Explosive Powder damage +4%
- At enchant grade B or higher:
- Explosive Powder damage +10%