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Illusion Excalibur

Illusion Excalibur

Weapon · 1hSwordID 500030Excalibur_IL
  • Slots2
  • EquipWeapon
  • ATK120
  • MATK180
  • Range1
  • Weapon Lv4
  • Level120+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesCrusader line (3rd and 4th classes only)

In-game description

A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.


MATK +180

MATK +5%


Decreases After Skill Delay by 5%.


Refine Level +7:

Increases Damage of Genesis Ray by 15%.


Refine Level +9:

Increases Magical Damage with Neutral and Holy element by 15%.

Decreases Variable Casting Time by 10%.


Refine Level +11:

Increases Damage of Genesis Ray by additional 25%.


When equipped with Illusion Herald of God:

MATK +50

Decreases Variable Casting Time 10%.

Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher:

Increases Damage of Genesis Ray by additional 10%.

Total Refine Level of entire set at least +18:

Increases Magical Damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:

Decreases Genesis Ray skill cooldown by 1 second.

Decreases After Skill Delay by additional 5%.

What it does

  • After-skill delay -5%
  • MATK +5%
  • At refine +7 or higher:
    • Ray of Genesis damage +15%
    • At refine +9 or higher:
      • +15% Neutral magic damage
      • +15% Holy magic damage
      • Variable cast time -10%
      • At refine +11 or higher:
        • Ray of Genesis damage +25%
Show script
.@r = getrefine();
bonus bDelayrate,-5;
bonus bMatkRate,5;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Holy,15;
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
      }
   }
}

Set bonus

With Illusion Herald of God:

  • Variable cast time -10%
  • MATK +50
  • With your weapon at +7 or higher and with your shield at +7 or higher:
    • Ray of Genesis damage +10%
    • With a combined refine of +18 or more on your weapon and shield:
      • +20% magic damage against Plant, Undead, Formless, Angel, Dragon, Fish, Insect, Brute, Demon and Demi-Human race enemies
      • With a combined refine of +22 or more on your weapon and shield:
        • After-skill delay -5%
        • Ray of Genesis cooldown -1 s