Imperial Magic Ring
- Slots1
- EquipAccessory
- DEF8
- Armor Lv1
- Level125+
- Weight0
- RefineNo
- NPC sellNo
ClassesEvery class
Noble Ring engraved with the emblem of Rune-Midgards
ASPD +5%
Decreases Variable Casting Time by 7%.
Increases Magical Damage against enemies of every element by 7%.
- ASPD +5%
- Variable cast time -7%
- +7% magic damage against enemies of every element
Show script
bonus bAspdRate,5; bonus bVariableCastrate,-7; bonus2 bMagicAddEle,Ele_All,7;
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Genesis Armor:
- MATK +25
- After-skill delay -5%
- Ray of Genesis damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- MATK +25
- After-skill delay -10%
- Ray of Genesis damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Reverb Suit:
- Variable cast time -5%
- MATK +2%
- Reverberation damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Reverberation damage +15%
Show 11 more sets
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Adora Robe:
- Variable cast time -5%
- MATK +2%
- Adoramus damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Adoramus damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Stalker Suit:
- ASPD +1
- MATK +2%
- Meteor Storm damage +25%
- With a combined refine of +27 or more on your shoes, garment and armor:
- ASPD +1
- MATK +3%
- Meteor Storm damage +25%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Catnip Robe:
- Variable cast time -5%
- MATK +2%
- Catnip Meteor damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Catnip Meteor damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Crimson Robe:
- Variable cast time -5%
- MATK +2%
- Crimson Rock damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Crimson Rock damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Frost Robe:
- Variable cast time -5%
- MATK +2%
- Jack Frost damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Jack Frost damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Psychic Robe:
- Variable cast time -5%
- MATK +2%
- Psychic Wave damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Psychic Wave damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Dust Robe:
- Variable cast time -5%
- MATK +2%
- Diamond Dust damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Diamond Dust damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Ninja Suit:
- Variable cast time -5%
- MATK +2%
- Crimson Fire Petal damage +10%
- Wind Blade damage +10%
- Spear of Ice damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Crimson Fire Petal damage +15%
- Wind Blade damage +15%
- Spear of Ice damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Eswhoo Robe:
- Variable cast time -5%
- MATK +2%
- Eswhoo damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Eswhoo damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Explosion Robe:
- Variable cast time -5%
- MATK +2%
- Curse Explosion damage +10%
- With a combined refine of +27 or more on your shoes, garment and armor:
- Variable cast time -5%
- MATK +3%
- Curse Explosion damage +15%
With Imperial Magic Boots, Imperial Magic Manteau and Imperial Super Novice Robe:
- MaxHP +5%
- MATK +2%
- 7% chance to cast Psychic Wave Lv 1 on melee attacks
- With a combined refine of +27 or more on your shoes, garment and armor:
- MaxHP +5%
- MATK +3%
- Psychic Wave damage +7%