Royal Nightwatch Cape
- Slots1
- EquipGarment
- Armor Lv2
- Level100+
- Weight10
- RefineYes
- NPC sellNo
ClassesEvery class
A cloak worn by the Nightwatch.
Prevents knock-back effect.
Increases Ranged Physical Damage by 20%.
For each 2 Refine Levels:
ATK +20, CON +4.
For each 3 Refine Levels:
Increase Ranged Physical Damage by 7%.
Increases Physical Damage against enemies of every size by 7%.
Refine Level +7:
ASPD +10%.
Increases Ranged Physical Damage by additional 15%.
Refine Level +9:
Increase Physical Damage against enemies of every element by 20%.
Refine Level +10:
ATK +100.
Refine Level +11:
All Basic Stats +15.
Refine Level +12:
CON +10.
Increase Ranged Physical Damage by additional 15%.
Refine Level +13:
Increase damage of Round Trip, Fire Dance and Banishing Buster damage by 100%.
Refine Level +14:
Enables the use of Level 3 Shield Spell.
When equipped with Turtle General Card:
Increases Physical Damage against enemies of Boss class by 40%.
Refine Level of equipped Garment is +14 or higher:
There\'s a 5% chance to gain STR +250, DEX and LUK +250 for 10 seconds when dealing physical damage.
When equipped with Cowraiders Class 1 Card
MaxHP +15%.
Increases Ranged Physical Damage by additional 20%.
Increases Damage of Banishing Buster by additional 30%.
When equipped with Cowraiders Class 2 Card
MaxHP +15%.
Increases Ranged Physical Damage by additional 20%.
Increases Damage of Fire Dance by additional 30%.
[Grade Bonus]
[Grade D]: ATK +50.
[Grade C]: After Skill Delay -15%.
[Grade B]: P.ATK +10.
[Grade A]: Refine Level +15: Ranged Physical Damage +40%.
- You cannot be knocked back
- +20% ranged physical damage (+7% for every 3 refine levels)
- For every 2 refine levels:
- ATK +20
- CON +4
- For every 3 refine levels:
- +7% physical damage against enemies of every size
- At refine +7 or higher:
- ASPD +10%
- +15% ranged physical damage
- At refine +9 or higher:
- +20% physical damage against enemies of every element
- At refine +10 or higher:
- ATK +100
- At refine +11 or higher:
- All stats +15
- At refine +12 or higher:
- CON +10
- +15% ranged physical damage
- At refine +13 or higher:
- Round Trip damage +100%
- Fire Dance damage +100%
- Banishing Buster damage +100%
- At refine +14 or higher:
- Lets you use Shield Spell Lv 3
- At enchant grade D or higher:
- ATK +50
- At enchant grade C or higher:
- After-skill delay -15%
- At enchant grade B or higher:
- P.ATK +10
- At enchant grade A or higher:
- At refine +15 or higher:
- +40% ranged physical damage
- At refine +15 or higher:
Show script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bBaseAtk,100;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bCon,10;
bonus bLongAtkRate,15;
if (.@r>=13) {
bonus2 bSkillAtk,"RL_R_TRIP",100;
bonus2 bSkillAtk,"RL_FIREDANCE",100;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,50;
if (.@g>=ENCHANTGRADE_C) {
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=15) {
bonus bLongAtkRate,40;
}
}
}
}
}With Turtle General Card:
- +40% physical damage against boss monsters
- With your garment at +14 or higher:
- When you deal physical damage: 5% chance for 10 s:
- STR +250
- DEX +250
- LUK +250
- When you deal physical damage: 5% chance for 10 s:
With Shotgun Buffalo Bandit Card:
- MaxHP +15%
- +20% ranged physical damage
- Banishing Buster damage +30%
Show 1 more set
With Revolver Buffalo Bandit Card:
- MaxHP +15%
- +20% ranged physical damage
- Fire Dance damage +30%