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Royal Nightwatch Cape

Royal Nightwatch Cape

ArmorID 480539Royal_Nightwatch_US
  • Slots1
  • EquipGarment
  • Armor Lv2
  • Level100+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A cloak worn by the Nightwatch.


Prevents knock-back effect.


Increases Ranged Physical Damage by 20%.


For each 2 Refine Levels:

ATK +20, CON +4.


For each 3 Refine Levels:

Increase Ranged Physical Damage by 7%.

Increases Physical Damage against enemies of every size by 7%.


Refine Level +7:

ASPD +10%.

Increases Ranged Physical Damage by additional 15%.


Refine Level +9:

Increase Physical Damage against enemies of every element by 20%.


Refine Level +10:

ATK +100.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

CON +10.

Increase Ranged Physical Damage by additional 15%.


Refine Level +13:

Increase damage of Round Trip, Fire Dance and Banishing Buster damage by 100%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Turtle General Card:

Increases Physical Damage against enemies of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to gain STR +250, DEX and LUK +250 for 10 seconds when dealing physical damage.


When equipped with Cowraiders Class 1 Card

MaxHP +15%.

Increases Ranged Physical Damage by additional 20%.

Increases Damage of Banishing Buster by additional 30%.


When equipped with Cowraiders Class 2 Card

MaxHP +15%.

Increases Ranged Physical Damage by additional 20%.

Increases Damage of Fire Dance by additional 30%.


[Grade Bonus]

[Grade D]: ATK +50.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +10.

[Grade A]: Refine Level +15: Ranged Physical Damage +40%.

What it does

  • You cannot be knocked back
  • +20% ranged physical damage (+7% for every 3 refine levels)
  • For every 2 refine levels:
    • ATK +20
    • CON +4
  • For every 3 refine levels:
    • +7% physical damage against enemies of every size
  • At refine +7 or higher:
    • ASPD +10%
    • +15% ranged physical damage
    • At refine +9 or higher:
      • +20% physical damage against enemies of every element
      • At refine +10 or higher:
        • ATK +100
        • At refine +11 or higher:
          • All stats +15
          • At refine +12 or higher:
            • CON +10
            • +15% ranged physical damage
            • At refine +13 or higher:
              • Round Trip damage +100%
              • Fire Dance damage +100%
              • Banishing Buster damage +100%
              • At refine +14 or higher:
                • Lets you use Shield Spell Lv 3
  • At enchant grade D or higher:
    • ATK +50
    • At enchant grade C or higher:
      • After-skill delay -15%
      • At enchant grade B or higher:
        • P.ATK +10
        • At enchant grade A or higher:
          • At refine +15 or higher:
            • +40% ranged physical damage
Show script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RL_R_TRIP",100;
                        bonus2 bSkillAtk,"RL_FIREDANCE",100;
                        bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,50;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,10;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=15) {
                    bonus bLongAtkRate,40;
                }
            }
       }
   }
}

Set bonuses (3)

With Turtle General Card:

  • +40% physical damage against boss monsters
  • With your garment at +14 or higher:
    • When you deal physical damage: 5% chance for 10 s:
      • STR +250
      • DEX +250
      • LUK +250

With Shotgun Buffalo Bandit Card:

  • MaxHP +15%
  • +20% ranged physical damage
  • Banishing Buster damage +30%
Show 1 more set

With Revolver Buffalo Bandit Card:

  • MaxHP +15%
  • +20% ranged physical damage
  • Fire Dance damage +30%