Royal Geffen Cape
- Slots1
- EquipGarment
- DEF100
- Armor Lv2
- Level100+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
A cloak worn by the Geffen Royal Wizard Association.
Increases Magical Damage with every element by 20%.
Prevents knock-back effect.
For each 2 Refine Levels:
MATK +20, CON +2, SPL +2.
For each 3 Refine Levels:
Increases Magical Damage with every element by additional 7%.
Increases Magical Damage against enemies of every size by 7%.
Refine Level +7:
ASPD +10%.
Increases Magical Damage with every element by additional 10%.
Refine Level +9:
Increases Magical Damage against enemies of every element by 15%.
Refine Level +10:
MATK +100.
Refine Level +11:
All Basic Stats +15.
Refine Level +12:
SPL +10.
Increases Magical Damage with every element by additional 20%.
Refine Level +13:
Increases Damage of Psychic Wave and Chain Lightning by 50%.
Refine Level +14:
Enables the use of Level 3 Shield Spell.
When equipped with Dracula Card:
Increase magic damage against Boss enemies by 40%.
Refine Level of equipped Garment is +14 or higher:
There\'s 5% chance to increase DEX, INT and LUK by 250 for 10 seconds when dealing magic damage.
When equipped with Nightmare Verit Card:
MaxHP +15%.
Increases Magical Damage with every element by additional 15%.
Refine Level of equipped Garment is +10 or higher:
Recovers 250 HP and 25 SP when defeating enemies with magical attacks.
[Grade Bonus]
[Grade D]: MATK +100.
[Grade C]: After Skill Delay -15%.
[Grade B]: S.MATK +20.
[Grade A]: Refine Level +14: Damage of Psychic Wave and Chain Lightning +50%.
- +20% magic damage of every element (+7% for every 3 refine levels)
- You cannot be knocked back
- For every 2 refine levels:
- MATK +20
- CON +2
- SPL +2
- For every 3 refine levels:
- +7% magic damage against enemies of every size
- At refine +7 or higher:
- ASPD +10%
- +10% magic damage of every element
- At refine +9 or higher:
- +15% magic damage of every element
- At refine +10 or higher:
- MATK +100
- At refine +11 or higher:
- All stats +15
- At refine +12 or higher:
- SPL +10
- +20% magic damage of every element
- At refine +13 or higher:
- Psychic Wave damage +50%
- Chain Lightning Attack damage +50%
- At refine +14 or higher:
- Lets you use Shield Spell Lv 3
- At enchant grade D or higher:
- MATK +100
- At enchant grade C or higher:
- After-skill delay -15%
- At enchant grade B or higher:
- S.MATK +20
- At enchant grade A or higher:
- At refine +14 or higher:
- Psychic Wave damage +50%
- Chain Lightning Attack damage +50%
- At refine +14 or higher:
Show script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7);
bonus bNoKnockback;
bonus bMatk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bSpl,2*(.@r/2);
bonus2 bMagicAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=10) {
bonus bMatk,100;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bSpl,10;
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=13) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D)
bonus bMatk,100;
if (.@g>=ENCHANTGRADE_C)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
bonus bSMatk,20;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=14) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
}
}With Dracula Card:
- +40% magic damage against boss monsters
- With your garment at +14 or higher:
- When you deal magic damage: 5% chance for 10 s:
- INT +250
- DEX +250
- LUK +250
- When you deal magic damage: 5% chance for 10 s:
With Nightmare Verit Card:
- MaxHP +15%
- +15% magic damage of every element
- With your garment at +10 or higher:
- Gains 250 HP for every enemy killed with magic
- Gains 25 HP for every enemy killed with magic