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Royal Geffen Cape

Royal Geffen Cape

ArmorID 480520Royal_Geffen_US
  • Slots1
  • EquipGarment
  • DEF100
  • Armor Lv2
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A cloak worn by the Geffen Royal Wizard Association.


Increases Magical Damage with every element by 20%.


Prevents knock-back effect.


For each 2 Refine Levels:

MATK +20, CON +2, SPL +2.


For each 3 Refine Levels:

Increases Magical Damage with every element by additional 7%.

Increases Magical Damage against enemies of every size by 7%.


Refine Level +7:

ASPD +10%.

Increases Magical Damage with every element by additional 10%.


Refine Level +9:

Increases Magical Damage against enemies of every element by 15%.


Refine Level +10:

MATK +100.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

SPL +10.

Increases Magical Damage with every element by additional 20%.


Refine Level +13:

Increases Damage of Psychic Wave and Chain Lightning by 50%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Dracula Card:

Increase magic damage against Boss enemies by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s 5% chance to increase DEX, INT and LUK by 250 for 10 seconds when dealing magic damage.


When equipped with Nightmare Verit Card:

MaxHP +15%.

Increases Magical Damage with every element by additional 15%.

Refine Level of equipped Garment is +10 or higher:

Recovers 250 HP and 25 SP when defeating enemies with magical attacks.


[Grade Bonus]

[Grade D]: MATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: S.MATK +20.

[Grade A]: Refine Level +14: Damage of Psychic Wave and Chain Lightning +50%.

What it does

  • +20% magic damage of every element (+7% for every 3 refine levels)
  • You cannot be knocked back
  • For every 2 refine levels:
    • MATK +20
    • CON +2
    • SPL +2
  • For every 3 refine levels:
    • +7% magic damage against enemies of every size
  • At refine +7 or higher:
    • ASPD +10%
    • +10% magic damage of every element
    • At refine +9 or higher:
      • +15% magic damage of every element
      • At refine +10 or higher:
        • MATK +100
        • At refine +11 or higher:
          • All stats +15
          • At refine +12 or higher:
            • SPL +10
            • +20% magic damage of every element
            • At refine +13 or higher:
              • Psychic Wave damage +50%
              • Chain Lightning Attack damage +50%
              • At refine +14 or higher:
                • Lets you use Shield Spell Lv 3
  • At enchant grade D or higher:
    • MATK +100
  • At enchant grade C or higher:
    • After-skill delay -15%
  • At enchant grade B or higher:
    • S.MATK +20
  • At enchant grade A or higher:
    • At refine +14 or higher:
      • Psychic Wave damage +50%
      • Chain Lightning Attack damage +50%
Show script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7);
bonus bNoKnockback;
bonus bMatk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bSpl,2*(.@r/2);
bonus2 bMagicAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=9) {
       bonus2 bMagicAtkEle,Ele_All,15;
       if (.@r>=10) {
            bonus bMatk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bSpl,10;
                    bonus2 bMagicAtkEle,Ele_All,20;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
                        bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bMatk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bSMatk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
       bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
   }
}

Set bonuses (2)

With Dracula Card:

  • +40% magic damage against boss monsters
  • With your garment at +14 or higher:
    • When you deal magic damage: 5% chance for 10 s:
      • INT +250
      • DEX +250
      • LUK +250

With Nightmare Verit Card:

  • MaxHP +15%
  • +15% magic damage of every element
  • With your garment at +10 or higher:
    • Gains 250 HP for every enemy killed with magic
    • Gains 25 HP for every enemy killed with magic