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Royal Prontera Cape

Royal Prontera Cape

ArmorID 480479Royal_Prontera_US
  • Slots1
  • EquipGarment
  • DEF100
  • Armor Lv2
  • Level100+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A cloak worn by the Prontera Royal Knights.


ATK +20%.


Prevents knock-back effect.


For each 2 Refine Levels:

ATK +20, CON +2, CRT +2.


For each 3 Refine Levels:

Increases Ranged Physical Damage by 7%.

Increases Critical Damage by 7%.


Refine Level +7:

Increases ATK by 15%.

ASPD +10%


Refine Level +9:

Increases Physical Damage against enemies of every element by 20%.


Refine Level +10:

Critical +20.


Refine Level +11:

All Basic Stats +15.


Refine Level +12:

Increases Ranged Physical Damage by additional 15%.

C.RATE +10.


Refine Level +13:

Increases Damage of Ignition Break and Cannon Spear by 50%.


Refine Level +14:

Enables the use of Level 3 Shield Spell.


When equipped with Baphomet Card:

Increases Physical Damage against monsters of Boss class by 40%.

Refine Level of equipped Garment is +14 or higher:

There\'s a 5% chance to increase STR, DEX and LUK by 250 for 10 seconds when dealing physical damage.


When equipped with Chaotic Baphomet Junior Card:

ATK +15%, MaxHP +15%.

Refine Level of equipped Garment is +10 or higher:

Recovers 250 HP and 25 SP when defeating monsters with physical attacks.


[Grade Bonus]

[Grade D]: ATK +100.

[Grade C]: After Skill Delay -15%.

[Grade B]: P.ATK +20.

[Grade A]: Refine Level +14: Damage of Ignition Break and Cannon Spear +70%.

What it does

  • You cannot be knocked back
  • ATK +20%
  • For every 2 refine levels:
    • ATK +20
    • CON +2
    • CRT +2
  • For every 3 refine levels:
    • +7% ranged physical damage
    • +7% critical damage
  • At refine +7 or higher:
    • ASPD +10%
    • ATK +15%
    • At refine +9 or higher:
      • +20% physical damage against enemies of every element
      • At refine +10 or higher:
        • CRIT +20
        • At refine +11 or higher:
          • All stats +15
          • At refine +12 or higher:
            • C.RATE +10
            • +15% ranged physical damage
            • At refine +13 or higher:
              • Ignition Break damage +50%
              • Cannon Spear damage +50%
              • At refine +14 or higher:
                • Lets you use Shield Spell Lv 3
  • At enchant grade D or higher:
    • ATK +100
  • At enchant grade C or higher:
    • After-skill delay -15%
  • At enchant grade B or higher:
    • P.ATK +20
  • At enchant grade A or higher:
    • At refine +14 or higher:
      • Ignition Break damage +70%
      • Cannon Spear damage +70%
Show script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bAtkRate,20;
bonus bBaseAtk,20*(.@r/2);
bonus bCon,2*(.@r/2);
bonus bCrt,2*(.@r/2);
bonus bLongAtkRate,7*(.@r/3);
bonus bCritAtkRate,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bCritical,20;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCRate,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RK_IGNITIONBREAK",50;
                        bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D)
   bonus bBaseAtk,100;
if (.@g>=ENCHANTGRADE_C)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B)
   bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
   if (.@r>=14) {
       bonus2 bSkillAtk,"RK_IGNITIONBREAK",70;
       bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
   }
}

Set bonuses (2)

With Baphomet Card:

  • +40% physical damage against boss monsters
  • With your garment at +14 or higher:
    • When you deal physical damage: 5% chance for 10 s:
      • STR +250
      • DEX +250
      • LUK +250

With Chaos Baphomet Jr. Card:

  • ATK +15%
  • MaxHP +15%
  • With your garment at +10 or higher:
    • Gains 250 HP for every enemy killed with a melee physical attack
    • Gains 25 SP for every enemy killed with a melee physical attack