Circulation of Life: Winter
ArmorID 480352Circul_Of_Life_Winter
- Slots1
- EquipGarment
- DEF80
- Armor Lv2
- Level250+
- Weight70
- RefineYes
- NPC sellNo
ClassesEvery class
A manteau that amplifies the energy of winter according to the truth of the Circularity of Life.
True power awakens with the power of the constellations.
POW +2, CON +2, Critical +4.
For each 2 Refine Levels:
ATK +5, Critical +1
For each 3 Refine Levels:
Increases Critical Damage by 1%.
CRT +1
Refine Level +7:
Decreases Variable Casting Time by 5%.
C.RATE +3
Refine Level +9:
ASPD +10%
Refine Level +11:
P.ATK +7
Decreases After Skill Delay by 10%.
[Grade Bonus]
[Grade D]: RES +25, MRES +25.
[Grade C]: Critical +10, Physical Damage +7%.
[Grade B]: POW +5, CON +5, CRT +5, C.RATE +5
[Grade A]: Critical Damage +15%, C.RATE +7.
- CRIT +4 (+1 for every 2 refine levels)
- POW +2
- CON +2
- For every 2 refine levels:
- ATK +5
- For every 3 refine levels:
- +1% critical damage
- CRT +1
- At refine +7 or higher:
- Variable cast time -5%
- C.RATE +3
- At refine +9 or higher:
- ASPD +10%
- At refine +11 or higher:
- After-skill delay -10%
- P.ATK +7
- At enchant grade D or higher:
- MRES +25
- RES +25
- At enchant grade C or higher:
- +7% melee physical damage
- +7% ranged physical damage
- CRIT +10
- At enchant grade B or higher:
- C.RATE +5
- POW +5
- CON +5
- CRT +5
- At enchant grade A or higher:
- +15% critical damage
- C.RATE +7
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4+(.@r/2);
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,5;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bCRate,7;
}
}
}
}With Signet of Circulation: Winter:
- +5% physical damage against all races (+3% for every 2 refine levels of your garment)
- -5% physical damage against Human (player) and Doram (player) race enemies (-3% for every 2 refine levels of your garment)
- After-skill delay -10%