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Circulation of Life: Summer

Circulation of Life: Summer

ArmorID 480350Circul_Of_Life_Summer
  • Slots1
  • EquipGarment
  • DEF80
  • Armor Lv2
  • Level250+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A manteau that amplifies the energy of summer according to the truth of the Circularity of Life.

True power awakens with the power of the constellations.


POW +4, CON +4, Critical -20.


For each 2 Refine Levels:

ATK +10


For each 3 Refine Levels:

Increases Ranged Physical Damage by 2%.


Refine Level +7:

Decreases Variable Casting Time by 10%.


Refine Level +9:

ASPD +10%


Refine Level +11:

P.ATK +7

Decreases After Skill Delay by 10%.


[Grade Bonus]

[Grade D]: RES +25, MRES +25.

[Grade C]: ATK +10%, Ranged Physical Damage +7%.

[Grade B]: POW +5, CON +5, P.ATK +7, DEF +50

[Grade A]: P.ATK +9, Physical Damage against enemies of every element +5%.

What it does

  • CRIT -20
  • POW +4
  • CON +4
  • For every 2 refine levels:
    • ATK +10
  • For every 3 refine levels:
    • +2% ranged physical damage
  • At refine +7 or higher:
    • Variable cast time -10%
    • At refine +9 or higher:
      • ASPD +10%
      • At refine +11 or higher:
        • After-skill delay -10%
        • P.ATK +7
  • At enchant grade D or higher:
    • MRES +25
    • RES +25
    • At enchant grade C or higher:
      • +7% ranged physical damage
      • ATK +10%
      • At enchant grade B or higher:
        • P.ATK +7
        • DEF +50
        • POW +5
        • CON +5
        • At enchant grade A or higher:
          • +7% physical damage against enemies of every element
          • P.ATK +9
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,4;
bonus bCon,4;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         bonus bPAtk,7;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,25;
   bonus bRes,25;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,7;
      bonus bAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,7;
         bonus bDef,50;
         bonus bPow,5;
         bonus bCon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,7;
            bonus bPAtk,9;
         }
      }
   }
}

Set bonus

With Signet of Circulation: Summer:

  • +5% physical damage against all races (+3% for every 2 refine levels of your garment)
  • -5% physical damage against Human (player) and Doram (player) race enemies (-3% for every 2 refine levels of your garment)
  • After-skill delay -10%