Circulation of Life: Spring
ArmorID 480349Circul_Of_Life_Spring
- Slots1
- EquipGarment
- DEF80
- Armor Lv2
- Level250+
- Weight70
- RefineYes
- NPC sellNo
ClassesEvery class
A manteau that amplifies the energy of spring according to the truth of the Circularity of Life.
True power awakens with the power of the constellations.
POW +4, CON +4, Critical -20.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Increases Melee Physical Damage by 2%.
Refine Level +7:
Decreases Variable Casting Time by 10%.
Refine Level +9:
ASPD +10%
Refine Level +11:
P.ATK +7
Decreases After Skill Delay by 10%.
[Grade Bonus]
[Grade D]: RES +25, MRES +25.
[Grade C]: ATK +10%, Melee Physical Damage +7%.
[Grade B]: POW +5, CON +5, P.ATK +7, DEF +50
[Grade A]: P.ATK +9, Physical Damage against enemies of every element +7%.
- CRIT -20
- POW +4
- CON +4
- For every 2 refine levels:
- ATK +10
- For every 3 refine levels:
- +2% melee physical damage
- At refine +7 or higher:
- Variable cast time -10%
- At refine +9 or higher:
- ASPD +10%
- At refine +11 or higher:
- After-skill delay -10%
- P.ATK +7
- At enchant grade D or higher:
- MRES +25
- RES +25
- At enchant grade C or higher:
- +7% melee physical damage
- ATK +10%
- At enchant grade B or higher:
- P.ATK +7
- DEF +50
- POW +5
- CON +5
- At enchant grade A or higher:
- +7% physical damage against enemies of every element
- P.ATK +9
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,4;
bonus bCon,4;
bonus bBaseAtk,10*(.@r/2);
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bDef,50;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,7;
bonus bPAtk,9;
}
}
}
}With Signet of Circulation: Spring:
- +5% physical damage against all races (+3% for every 2 refine levels of your garment)
- -5% physical damage against Human (player) and Doram (player) race enemies (-3% for every 2 refine levels of your garment)
- After-skill delay -10%