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Magic Swordsman Thanatos's Sword-FA

Magic Swordsman Thanatos's Sword-FA

ArmorID 480324Thanatos_Sword_FA
  • Slots1
  • EquipGarment
  • DEF90
  • Armor Lv2
  • Level210+
  • Weight50
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A refined version of a magic sword said to have been wielded by a powerful magic swordsman of the past.

The power within it has been amplified.


Base Level at least 250:

P.ATK +8, S.MATK +8.


For each 2 Refine Levels:

Increases Physical Damage by 3%.

Increases Magical Damage with every element by 3%.


For each 4 Refine Levels:

Increases Damage against enemies of Medium and Large size by 5%.


Refine Level +9:

Ignores physical and magical defense of monsters of Dragon and Angel race by 7%.


Refine Level +11:

Ignores physical and magical defense of monsters of Dragon and Angel race by additional 7%.


When equipped with Drooping Thanatos's Dolor-LT:

Decreases Variable Casting Time by 10%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:

Increases Damage against enemies of Holy and Shadow element by 20%.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:

Increases Damage against enemies of Dragon and Angel race by 15%.

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:

Increases Damage against enemies of Medium and Large size by additional 15%.


When equipped with either Red Force Pendant-LT or Blue Mental Pendant-LT:

ATK +50, MATK +50, P.ATK +3, S.MATK +3.

Increases Damage against enemies of Medium and Large size by additional 15%.


[Grade Bonus]

[Grade D]: P.ATK +5, S.MATK +5.

[Grade C]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.

[Grade B]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.

[Grade A]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.

What it does

  • At base level 250 or higher:
    • P.ATK +8
    • S.MATK +8
  • At refine +9 or higher:
    • +7% physical and magic damage against Angel and Dragon race enemies
    • At refine +11 or higher:
      • +7% physical and magic damage against Angel and Dragon race enemies
  • At enchant grade D or higher:
    • P.ATK +5
    • S.MATK +5
    • At enchant grade C or higher:
      • Ignores 5% of the RES and MRES of Angel and Dragon race enemies
      • At enchant grade B or higher:
        • Ignores 5% of the RES and MRES of Angel and Dragon race enemies
        • At enchant grade A or higher:
          • Ignores 5% of the RES and MRES of Angel and Dragon race enemies
  • For every 2 refine levels:
    • +3% melee physical damage
    • +3% ranged physical damage
    • +3% magic damage of every element
  • For every 4 refine levels:
    • +5% physical and magic damage against Medium and Large size enemies
Show script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=250) {
   bonus bPAtk,8;
   bonus bSMatk,8;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Angel,7;
   bonus2 bMagicAddRace,RC_Angel,7;
   bonus2 bAddRace,RC_Dragon,7;
   bonus2 bMagicAddRace,RC_Dragon,7;
   if (.@r>=11) {
      bonus2 bAddRace,RC_Angel,7;
      bonus2 bMagicAddRace,RC_Angel,7;
      bonus2 bAddRace,RC_Dragon,7;
      bonus2 bMagicAddRace,RC_Dragon,7;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bIgnoreResRaceRate,RC_Angel,5;
      bonus2 bIgnoreResRaceRate,RC_Dragon,5;
      bonus2 bIgnoreMResRaceRate,RC_Angel,5;
      bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bIgnoreResRaceRate,RC_Angel,5;
         bonus2 bIgnoreResRaceRate,RC_Dragon,5;
         bonus2 bIgnoreMResRaceRate,RC_Angel,5;
         bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bIgnoreResRaceRate,RC_Angel,5;
            bonus2 bIgnoreResRaceRate,RC_Dragon,5;
            bonus2 bIgnoreMResRaceRate,RC_Angel,5;
            bonus2 bIgnoreMResRaceRate,RC_Dragon,5;
         }
      }
   }
}
bonus bShortAtkRate,3*(.@r/2);
bonus bLongAtkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/2);
bonus2 bAddSize,Size_Medium,5*(.@r/4);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/4);
bonus2 bAddSize,Size_Large,5*(.@r/4);
bonus2 bMagicAddSize,Size_Large,5*(.@r/4);

Set bonuses (3)

With Drooping Thanatos's Dolor-LT:

  • Variable cast time -10%
  • With your upper headgear at +7 or higher:
    • +20% magic and physical damage against Holy and Shadow element enemies
    • With your upper headgear at +9 or higher:
      • +15% physical and magic damage against Angel and Dragon race enemies
      • With your upper headgear at +11 or higher:
        • +15% physical and magic damage against Medium and Large size enemies

With Red Force Pendant-LT:

  • ATK +50
  • MATK +50
  • P.ATK +3
  • S.MATK +3
  • +15% physical and magic damage against Medium and Large size enemies
Show 1 more set

With Blue Mental Pendant-LT:

  • ATK +50
  • MATK +50
  • P.ATK +3
  • S.MATK +3
  • +15% physical and magic damage against Medium and Large size enemies