Drooping Thanatos's Dolor-LT
- Slots1
- EquipUpper headgear
- DEF30
- Armor Lv2
- Level210+
- Weight10
- RefineYes
- NPC sellNo
ClassesEvery class
An improved version of the doll hat resembling Thanatos' Agony.
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.
For each 3 Refine Levels:
Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 2%.
MaxHP +10%, MaxSP +7%.
Refine Level +7:
ATK +5%, MATK +5%.
Refine Level +9:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Decreases After Skill Delay by 15%.
[Grade Bonus]
[Grade D] All Trait Stats +2.
[Grade C] RES +50, MRES +50.
[Grade B] Damage against enemies of every size +10%.
[Grade A] Damage taken from monsters of Dragon and Angel -5%.
- MaxHP +10%
- MaxSP +7%
- +10% physical and magic damage against Shadow and Holy element enemies (+2% for every 3 refine levels)
- +10% physical and magic damage against Angel and Dragon race enemies (+2% for every 3 refine levels)
- Under a special condition:
- ATK +5%
- MATK +5%
- At refine +9 or higher:
- Variable cast time -15%
- At refine +11 or higher:
- After-skill delay -15%
- At enchant grade D or higher:
- All trait stats (POW, STA, WIS, SPL, CON, CRT) +2
- At enchant grade C or higher:
- RES +50
- MRES +50
- At enchant grade B or higher:
- +10% physical and magic damage against enemies of every size
- At enchant grade A or higher:
- Takes 5% less damage from Angel and Dragon race enemies
Show script
.@r = getrefine();
.@g = getenchantgrade();
.@a = (2*(.@r/3));
bonus bMaxHPrate,10;
bonus bMaxSPrate,7;
bonus2 bAddEle,Ele_Dark,10+.@a;
bonus2 bAddEle,Ele_Holy,10+.@a;
bonus2 bAddRace,RC_Angel,10+.@a;
bonus2 bAddRace,RC_Dragon,10+.@a;
bonus2 bMagicAddEle,Ele_Dark,10+.@a;
bonus2 bMagicAddEle,Ele_Holy,10+.@a;
bonus2 bMagicAddRace,RC_Angel,10+.@a;
bonus2 bMagicAddRace,RC_Dragon,10+.@a;
if (.@a>=7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@r>=9)
bonus bVariableCastrate,-15;
if (.@r>=11)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D)
bonus bAllTraitStats,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bRes,50;
bonus bMRes,50;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSubRace,RC_Angel,5;
bonus2 bSubRace,RC_Dragon,5;
}With Memory Crystal(Variable Casting):
- Variable cast time -10%
With Memory Crystal(Global Cooldown):
- After-skill delay -10%
Show 6 more sets
With Memory Crystal(Attack Speed):
- ASPD +10%
With Memory Crystal(Critical):
- CRIT +10
With Red Force Pendant-LT:
- For every 4 refine levels of your upper headgear:
- After-skill delay -2%
- With your upper headgear at +7 or higher:
- 5% chance to turn 7% of the damage you deal into HP
- When you deal magic damage: 4% chance for 10 s:
- Recovers 1500 HP every 1 s
- With your upper headgear at +9 or higher:
- ATK +5%
- MATK +5%
- P.ATK +3
- S.MATK +3
- With your upper headgear at +11 or higher:
- Fixed cast time -0.2 s
With Blue Mental Pendant-LT:
- For every 4 refine levels of your upper headgear:
- After-skill delay -2%
- With your upper headgear at +7 or higher:
- 2% chance to turn 4% of the damage you deal into SP
- When you deal magic damage: 2% chance for 10 s:
- Recovers 100 SP every 1 s
- With your upper headgear at +9 or higher:
- ATK +5%
- MATK +5%
- P.ATK +3
- S.MATK +3
- With your upper headgear at +11 or higher:
- Fixed cast time -0.2 s
With Memory Crystal(Perfect HIT):
- Chance to always hit +10%
With Magic Swordsman Thanatos's Sword-FA:
- Variable cast time -10%
- With your upper headgear at +7 or higher:
- +20% magic and physical damage against Holy and Shadow element enemies
- With your upper headgear at +9 or higher:
- +15% physical and magic damage against Angel and Dragon race enemies
- With your upper headgear at +11 or higher:
- +15% physical and magic damage against Medium and Large size enemies