Glade Rune Manteau
ArmorID 480231Plain_Rune_Hood
- Slots1
- EquipGarment
- DEF45
- Armor Lv2
- Level230+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
A manteau engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of the glade.
Refine Level +7:
MaxHP +3%
Refine Level +9:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Increases Physical Damage against enemies of every race by 10%.
When equipped with Glade Rune Armor and Glade Rune Boots:
For each 30 base VIT:
STA +1
MaxHP +20%
Decreases Damage taken from enemies of Earth element by 10%.
[Grade Bonus]
[Grade D]: MaxHP +5%
[Grade C]: MaxHP +5%, RES +5, MRES +5.
[Grade B]: After Skill Delay -5%, RES +5, MRES +5.
[Grade A]: After Skill Delay -10%, P.ATK +2
- At refine +7 or higher:
- MaxHP +3%
- At refine +9 or higher:
- Variable cast time -10%
- At refine +11 or higher:
- +10% physical damage against all races
- At enchant grade D or higher:
- MaxHP +5%
- At enchant grade C or higher:
- MaxHP +5%
- MRES +5
- RES +5
- At enchant grade B or higher:
- After-skill delay -5%
- MRES +5
- RES +5
- At enchant grade A or higher:
- After-skill delay -10%
- P.ATK +2
Show script
.@g = getenchantgrade();
.@r = getrefine();
if (.@r>=7) {
bonus bMaxHPrate,3;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bAddRace,RC_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bMRes,5;
bonus bRes,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-5;
bonus bMRes,5;
bonus bRes,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
}With Glade Rune Armor and Glade Rune Boots:
- For every 30 points of base VIT:
- STA +1
- MaxHP +20%
- Takes 10% less damage from Earth element attacks