Glade Rune Armor
ArmorID 450243Plain_Rune_Armor
- Slots1
- EquipArmor
- DEF45
- Armor Lv2
- Level230+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
Armor engraved with Varmundt's Glade Rune magic.
The imprint is amplified with the essence of the glade.
For each 25 base VIT:
STA +1
Refine Level +7:
MaxHP +5%, P.ATK +2
Refine Level +9:
Increases Physical Damage against enemies of every size by 15%.
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
[Grade Bonus]
[Grade D]: MaxHP +5%
[Grade C]: STA +5, MaxHP +5%.
[Grade B]: After Skill Delay -5%.
[Grade A]: After Skill Delay -10%, STA +5.
- For every 25 points of base VIT:
- STA +1
- At refine +7 or higher:
- P.ATK +2
- MaxHP +5%
- At refine +9 or higher:
- +15% physical damage against enemies of every size
- At refine +11 or higher:
- +15% physical damage against enemies of every element
- At enchant grade D or higher:
- MaxHP +5%
- At enchant grade C or higher:
- MaxHP +5%
- STA +5
- At enchant grade B or higher:
- After-skill delay -5%
- At enchant grade A or higher:
- After-skill delay -10%
- STA +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,(readparam(bVit)/25);
if (.@r>=7) {
bonus bPAtk,2;
bonus bMaxHPrate,5;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bSta,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-5;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bSta,5;
}
}
}
}With Glade Rune Manteau and Glade Rune Boots:
- For every 30 points of base VIT:
- STA +1
- MaxHP +20%
- Takes 10% less damage from Earth element attacks