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Boots of Good and Evil(Windhawk)

Boots of Good and Evil(Windhawk)

ArmorID 470214FateSin_Boots_WH
  • Slots1
  • EquipShoes
  • DEF20
  • Armor Lv2
  • Level210+
  • Weight60
  • RefineYes
  • NPC sellNo

ClassesHunter line (4th classes only)

In-game description

A pair of boots which contain the power of good and evil.


For each 2 Refine Levels:

MaxHP +1%, MaxSP +1%.


Refine Level +7:

ATK +7%


Refine Level +9:

Increases Physical Damage by 10%.


Refine Level +11:

Decreases Fixed Casting Time by 0.5 seconds.


[Grade Bonus]

[Grade D]: RES +50, MRES +50.

[Grade C]: Physical Damage against enemies of every size +10%.

[Grade B]: P.ATK +7, S.MATK +7.

[Grade A]: Fixed Casting Time -0.5 seconds.

What it does

  • MaxHP +500
  • MaxSP +100
  • For every 2 refine levels:
    • MaxHP +1%
    • MaxSP +1%
  • At refine +7 or higher:
    • ATK +7%
    • At refine +9 or higher:
      • +10% ranged physical damage
      • +10% melee physical damage
      • At refine +11 or higher:
        • Fixed cast time -0.5 s
  • At enchant grade D or higher:
    • MRES +50
    • RES +50
    • At enchant grade C or higher:
      • +10% physical damage against enemies of every size
      • At enchant grade B or higher:
        • P.ATK +7
        • S.MATK +7
        • At enchant grade A or higher:
          • Fixed cast time -0.5 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
   bonus bAtkRate,7;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus bShortAtkRate,10;
      if (.@r>=11) {
         bonus bFixedCast,-500;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,50;
   bonus bRes,50;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,7;
         bonus bSMatk,7;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-500;
         }
      }
   }
}