Boots of Good and Evil(Spirit Handler)
ArmorID 470212FateSin_Boots_SH
- Slots1
- EquipShoes
- DEF20
- Armor Lv2
- Level210+
- Weight60
- RefineYes
- NPC sellNo
ClassesSpirit Handler
A pair of boots which contain the power of good and evil.
For each 2 Refine Levels:
MaxHP +1%, MaxSP +1%.
Refine Level +7:
ATK +7%, MATK +7%
Refine Level +9:
Decreases Variable Casting Time by 10%.
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
[Grade Bonus]
[Grade D]: RES +50, MRES +50.
[Grade C]: Damage against enemies of every size +10%.
[Grade B]: P.ATK +7, S.MATK +7.
[Grade A]: Fixed Casting Time -0.5 seconds.
- MaxHP +500
- MaxSP +100
- For every 2 refine levels:
- MaxHP +1%
- MaxSP +1%
- At refine +7 or higher:
- ATK +7%
- MATK +7%
- At refine +9 or higher:
- Variable cast time -10%
- At refine +11 or higher:
- Fixed cast time -0.5 s
- At enchant grade D or higher:
- MRES +50
- RES +50
- At enchant grade C or higher:
- +10% physical and magic damage against enemies of every size
- At enchant grade B or higher:
- P.ATK +7
- S.MATK +7
- At enchant grade A or higher:
- Fixed cast time -0.5 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}