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Death Rune Robe

Death Rune Robe

ArmorID 450245Death_Rune_Armor
  • Slots1
  • EquipArmor
  • DEF45
  • Armor Lv2
  • Level230+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Robe engraved with Varmundt's Death Rune magic.

The imprint is amplified with the essence of death.


For each 25 base INT:

SPL +1


Refine Level +7:

MATK +5%, S.MATK +2


Refine Level +9:

Decreases Variable Casting Time by 15%.


Refine Level +11:

Increases Magical Damage with every element by 15%.


[Grade Bonus]

[Grade D]: MATK +5%

[Grade C]: SPL +5, MATK +5%.

[Grade B]: Magical Damage with every element +10%.

[Grade A]: After Skill Delay -10%, SPL +5.

What it does

  • For every 25 points of base INT:
    • SPL +1
  • At refine +7 or higher:
    • S.MATK +2
    • MATK +5%
    • At refine +9 or higher:
      • Variable cast time -15%
      • At refine +11 or higher:
        • +15% magic damage of every element
  • At enchant grade D or higher:
    • MATK +5%
    • At enchant grade C or higher:
      • MATK +5%
      • SPL +5
      • At enchant grade B or higher:
        • +10% magic damage of every element
        • At enchant grade A or higher:
          • After-skill delay -10%
          • SPL +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,(readparam(bInt)/25);
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMatkRate,5;
      bonus bSpl,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bDelayrate,-10;
            bonus bSpl,5;
         }
      }
   }
}

Set bonus

With Death Rune Manteau and Death Rune Boots:

  • For every 30 points of base INT:
    • SPL +1
  • +10% magic damage of every element
  • Variable cast time -10%