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Nebula Robe of Spell

Nebula Robe of Spell

ArmorID 450173Star_Robe_Of_Spl
  • Slots1
  • EquipArmor
  • DEF105
  • Armor Lv2
  • Level240+
  • Weight50
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A robe that received the energy of spell among the power of stars.

Magic ability will be increased.


SPL +1

MATK +125


For each 2 Refine Levels:

MATK +15


Refine Level +9:

MATK +5%


Refine Level +11:

Increases Magical Damage with every element by 15%.


[Grade Bonus]

[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.

[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.

[Grade B]: MATK +2% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.

[Grade A]: MATK +3% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.

What it does

  • SPL +1
  • MATK +125 (+15 for every 2 refine levels)
  • At refine +9 or higher:
    • MATK +5%
    • At refine +11 or higher:
      • +15% magic damage of every element
  • At enchant grade D or higher:
    • For every 2 refine levels:
      • MATK +1%
      • MATK +2
    • For every 3 refine levels:
      • +3% magic damage of every element
    • At enchant grade C or higher:
      • For every 2 refine levels:
        • MATK +1%
        • MATK +3
      • For every 3 refine levels:
        • +3% magic damage of every element
      • At enchant grade B or higher:
        • For every 2 refine levels:
          • MATK +2%
        • For every 3 refine levels:
          • +5% magic damage of every element
        • For every 4 refine levels:
          • S.MATK +1
        • At enchant grade A or higher:
          • For every 2 refine levels:
            • MATK +3%
          • For every 3 refine levels:
            • +5% magic damage of every element
          • For every 4 refine levels:
            • S.MATK +2
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
   bonus bMatkRate,5;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,(.@r/2);
   bonus bMatk,2*(.@r/2);
   bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bMatkRate,(.@r/2);
      bonus bMatk,3*(.@r/2);
      bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMatkRate,2*(.@r/2);
         bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
         bonus bSMatk,(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMatkRate,3*(.@r/2);
            bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
            bonus bSMatk,2*(.@r/4);
         }
      }
   }
}

Set bonuses (2)

With Star Seal of Spell:

  • +5% magic damage of every element
  • S.MATK +2

With Life of Autumn(Spell):

  • +2% magic damage against enemies of every element
  • At enchant grade A or higher:
    • For every 2 refine levels of your armor:
      • +3% magic damage against enemies of every element