Nebula Robe of Spell
- Slots1
- EquipArmor
- DEF105
- Armor Lv2
- Level240+
- Weight50
- RefineYes
- NPC sellNo
ClassesEvery class
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
SPL +1
MATK +125
For each 2 Refine Levels:
MATK +15
Refine Level +9:
MATK +5%
Refine Level +11:
Increases Magical Damage with every element by 15%.
[Grade Bonus]
[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, Magical Damage with every element +3% per 3 Refine Levels.
[Grade B]: MATK +2% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.
[Grade A]: MATK +3% per 2 Refine Levels, Magical Damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.
- SPL +1
- MATK +125 (+15 for every 2 refine levels)
- At refine +9 or higher:
- MATK +5%
- At refine +11 or higher:
- +15% magic damage of every element
- At enchant grade D or higher:
- For every 2 refine levels:
- MATK +1%
- MATK +2
- For every 3 refine levels:
- +3% magic damage of every element
- At enchant grade C or higher:
- For every 2 refine levels:
- MATK +1%
- MATK +3
- For every 3 refine levels:
- +3% magic damage of every element
- At enchant grade B or higher:
- For every 2 refine levels:
- MATK +2%
- For every 3 refine levels:
- +5% magic damage of every element
- For every 4 refine levels:
- S.MATK +1
- At enchant grade A or higher:
- For every 2 refine levels:
- MATK +3%
- For every 3 refine levels:
- +5% magic damage of every element
- For every 4 refine levels:
- S.MATK +2
- For every 2 refine levels:
- For every 2 refine levels:
- For every 2 refine levels:
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,1;
bonus bMatk,125+(15*(.@r/2));
if (.@r>=9) {
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,(.@r/2);
bonus bMatk,2*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bMatkRate,(.@r/2);
bonus bMatk,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,2*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
bonus bSMatk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMatkRate,3*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/3);
bonus bSMatk,2*(.@r/4);
}
}
}
}With Star Seal of Spell:
- +5% magic damage of every element
- S.MATK +2
With Life of Autumn(Spell):
- +2% magic damage against enemies of every element
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- +3% magic damage against enemies of every element
- For every 2 refine levels of your armor: