Nebula Suit of Luck
ArmorID 450172Star_Suit_Of_Crt
- Slots1
- EquipArmor
- DEF135
- Armor Lv2
- Level240+
- Weight150
- RefineYes
- NPC sellNo
ClassesEvery class
A suit that received the energy of luck among the power of stars.
Critical ability will be increased.
CRT +1
ATK +100
For each 2 Refine Levels:
ATK +10
Refine Level +9:
Critical +5
Refine Level +11:
Increases Critical Damage by 20%.
[Grade Bonus]
[Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.
[Grade C]: ATK +2 per 2 Refine Levels, Critical Damage +3% and Critical +2 per 3 Refine Levels.
[Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels.
[Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels.
- CRT +1
- ATK +100 (+10 for every 2 refine levels)
- At refine +9 or higher:
- CRIT +5
- At refine +11 or higher:
- +20% critical damage
- At enchant grade D or higher:
- For every 2 refine levels:
- ATK +1
- For every 3 refine levels:
- +2% critical damage
- CRIT +1
- At enchant grade C or higher:
- For every 2 refine levels:
- ATK +2
- For every 3 refine levels:
- +3% critical damage
- CRIT +2
- At enchant grade B or higher:
- For every 3 refine levels:
- +5% critical damage
- For every 4 refine levels:
- C.RATE +1
- P.ATK +1
- At enchant grade A or higher:
- For every 3 refine levels:
- +7% critical damage
- For every 4 refine levels:
- C.RATE +1
- P.ATK +2
- For every 3 refine levels:
- For every 3 refine levels:
- For every 2 refine levels:
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCrt,1;
bonus bBaseAtk,100+10*(.@r/2);
if (.@r>=9) {
bonus bCritical,5;
if (.@r>=11) {
bonus bCritAtkRate,20;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bBaseAtk,(.@r/2);
bonus bCritAtkRate,2*(.@r/3);
bonus bCritical,(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bBaseAtk,2*(.@r/2);
bonus bCritAtkRate,3*(.@r/3);
bonus bCritical,2*(.@r/3);
if (.@g >= ENCHANTGRADE_B) {
bonus bCritAtkRate,5*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bCritAtkRate,7*(.@r/3);
bonus bCRate,(.@r/4);
bonus bPAtk,2*(.@r/4);
}
}
}
}With Star Seal of Luck:
- +5% critical damage
- P.ATK +2
With Life of Winter(Creative):
- +2% physical damage against enemies of every element
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- +3% physical damage against enemies of every element
- For every 2 refine levels of your armor:
Show 2 more sets
With Life of Spring(Creative):
- +3% critical damage
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- +3% critical damage
- For every 2 refine levels of your armor:
With Life of Summer(Creative):
- +3% critical damage
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- +3% critical damage
- For every 2 refine levels of your armor: