Nebula Armor of Stamina
ArmorID 450170Star_Armor_Of_Sta
- Slots1
- EquipArmor
- DEF175
- Armor Lv2
- Level240+
- Weight250
- RefineYes
- NPC sellNo
ClassesEvery class
A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.
STA +1
MaxHP +10%
For each 2 Refine Levels:
DEF +15
Refine Level +9:
Increases Healing skills effectiveness by 10%.
Refine Level +11:
MaxHP +15%
[Grade Bonus]
[Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels.
[Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels.
[Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels.
[Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels.
- STA +1
- MaxHP +10%
- For every 2 refine levels:
- DEF +15
- At refine +9 or higher:
- Healing you receive from skills +10%
- At refine +11 or higher:
- MaxHP +15%
- At enchant grade D or higher:
- For every 2 refine levels:
- DEF +5
- Healing you receive from skills +2%
- For every 4 refine levels:
- RES +1
- At enchant grade C or higher:
- For every 2 refine levels:
- DEF +7
- Healing you receive from skills +3%
- For every 4 refine levels:
- RES +2
- At enchant grade B or higher:
- For every 3 refine levels:
- MaxHP +1%
- For every 4 refine levels:
- RES +3
- At enchant grade A or higher:
- For every 3 refine levels:
- MaxHP +2%
- For every 4 refine levels:
- RES +4
- For every 3 refine levels:
- For every 3 refine levels:
- For every 2 refine levels:
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSta,1;
bonus bMaxHPrate,10;
bonus bDef,15*(.@r/2);
if (.@r>=9) {
bonus bHealPower2,10;
if (.@r>=11) {
bonus bMaxHPrate,15;
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bDef,5*(.@r/2);
bonus bHealPower2,2*(.@r/2);
bonus bRes,(.@r/4);
if (.@g >= ENCHANTGRADE_C) {
bonus bDef,7*(.@r/2);
bonus bHealPower2,3*(.@r/2);
bonus bRes,2*(.@r/4);
if (.@g >= ENCHANTGRADE_B) {
bonus bMaxHPrate,(.@r/3);
bonus bRes,3*(.@r/4);
if (.@g >= ENCHANTGRADE_A) {
bonus bMaxHPrate,2*(.@r/3);
bonus bRes,4*(.@r/4);
}
}
}
}With Star Seal of Stamina:
- MaxHP +5%
- RES +3
With Life of Spring(Stamina):
- MaxHP +3%
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- MaxHP +1%
- RES +20
- For every 2 refine levels of your armor:
Show 2 more sets
With Life of Summer(Stamina):
- MaxHP +3%
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- MaxHP +1%
- RES +20
- For every 2 refine levels of your armor:
With Life of Autumn(Stamina):
- MaxHP +3%
- At enchant grade A or higher:
- For every 2 refine levels of your armor:
- MaxHP +1%
- RES +20
- For every 2 refine levels of your armor: