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Time Dimensions Rune Crown (Troubadour & Trouvere)

Time Dimensions Rune Crown (Troubadour & Trouvere)

ArmorID 400540Time_DM_R_Crown_TR
  • Slots1
  • EquipUpper headgear
  • DEF50
  • Armor Lv2
  • Level250+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesBard line and Dancer line (4th classes only)

In-game description

A crown imbued with rune magic from the twists of time and dimension.


For each 2 Refine Levels:

MaxHP +120

MaxSP +30


For each 3 Refine Levels:

ATK +2%

MATK +2%


For each 4 Refine Levels:

Increases Damage of Rose Blossom and Metallic Fury by 5%.


Refine Level +7:

Increases Ranged Physical Damage by 10%.

Increases Magical Damage with every element by 10%.


Refine Level +9:

P.ATK +5

S.MATK +5


Refine Level +10:

Increases Physical and Magical Damage against enemies of every race, except Players, by 15%.


Refine Level +11:

MaxHP +3%

Decreases Fixed Casting Time by 0.5 seconds.


[Grade Bonus]

[Grade D]: P.ATK +3, S.MATK +3

[Grade C]: MaxHP, MaxSP +3%

[Grade B]: Ranged Physical Damage +10%, Magical Damage with every element +10%.

[Grade A]: Damage against enemies of all size enemies +15%.

What it does

  • For every 2 refine levels:
    • MaxHP +120
    • MaxSP +30
  • For every 3 refine levels:
    • MATK +2%
    • ATK +2%
  • For every 4 refine levels:
    • Rose Blossom damage +5%
    • Rose Blossom Attack damage +5%
    • Metallic Fury damage +5%
  • At refine +7 or higher:
    • +10% magic damage of every element
    • +10% ranged physical damage
    • At refine +9 or higher:
      • P.ATK +5
      • S.MATK +5
      • At refine +10 or higher:
        • +15% magic and physical damage against all races
        • -15% magic and physical damage against Human (player) and Doram (player) race enemies
        • At refine +11 or higher:
          • Fixed cast time -0.5 s
          • MaxHP +3%
  • At enchant grade D or higher:
    • P.ATK +3
    • S.MATK +3
    • At enchant grade C or higher:
      • MaxHP +3%
      • MaxSP +3%
      • At enchant grade B or higher:
        • +10% magic damage of every element
        • +10% ranged physical damage
        • At enchant grade A or higher:
          • +15% physical and magic damage against enemies of every size
Show item effect data
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*(.@r/4);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*(.@r/4);
bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/4);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus bLongAtkRate,10;
   if (.@r>=9) {
      bonus bPAtk,5;
      bonus bSMatk,5;
      if (.@r>=10) {
         bonus2 bMagicAddRace,RC_All,15;
         bonus2 bMagicAddRace,RC_Player_Human,-15;
         bonus2 bMagicAddRace,RC_Player_Doram,-15;
         bonus2 bAddRace,RC_All,15;
         bonus2 bAddRace,RC_Player_Human,-15;
         bonus2 bAddRace,RC_Player_Doram,-15;
         if (.@r>=11) {
            bonus bFixedCast,-500;
            bonus bMaxHPrate,3;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bSMatk,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHPrate,3;
      bonus bMaxSPrate,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,10;
         bonus bLongAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddSize,Size_All,15;
            bonus2 bMagicAddSize,Size_All,15;
         }
      }
   }
}

Set bonuses (6)

With Dimensions Musical Harp:

  • +10% ranged physical damage
  • Rhythm Shooting damage +45%
  • At enchant grade A or higher:
    • Rhythm Shooting damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
    • With Sound Blend learned:
      • 100% chance to cast Sound Blend Lv 1 when using Rhythm Shooting

With Dimensions Musical Rope:

  • +10% ranged physical damage
  • Rhythm Shooting damage +45%
  • At enchant grade A or higher:
    • Rhythm Shooting damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
    • With Sound Blend learned:
      • 100% chance to cast Sound Blend Lv 1 when using Rhythm Shooting
Show 4 more sets

With Dimensions Musical Ribbon:

  • +10% magic damage of every element
  • Reverberation damage +45%
  • At enchant grade A or higher:
    • Reverberation damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
    • With Reverberation learned:
      • 100% chance to cast Reverberation Lv 1 when using Metallic Fury

With Dimensions Musical Violin:

  • +10% magic damage of every element
  • Reverberation damage +45%
  • At enchant grade A or higher:
    • Reverberation damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
    • With Reverberation learned:
      • 100% chance to cast Reverberation Lv 1 when using Metallic Fury

With Time Gap TR Vilolin:

  • +10% magic damage against enemies of every element
  • Metallic Fury damage +15%
  • At enchant grade A or higher:
    • After-skill delay -10%
    • Metallic Fury damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)

With Time Gap TR Ribbon:

  • +10% magic damage against enemies of every element
  • Metallic Fury damage +15%
  • At enchant grade A or higher:
    • After-skill delay -10%
    • Metallic Fury damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)