Dimensions Musical Rope
- Slots2
- EquipWeapon
- ATK230
- Range2
- Weapon Lv5
- Level250+
- Weight180
- RefineYes
- OnlyFemale
- NPC sellNo
ClassesDancer line (4th classes only)
A whip imbued with rune magic.
ATK +3%
Increases Damage of Rose Blossom by 15%.
For each 2 Refine Levels:
ATK +25
ATK +1%
For each 3 Refine Levels:
Increases Damage of Rose Blossom by additional 5%.
Refine Level +7:
Increases Ranged Physical Damage by 25%.
Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
Refine Level +11:
Increases Damage of Rose Blossom by additional 15%.
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere):
Increases Damage of Rhythm Shooting by 45%.
Increases Ranged Physical Damage by 10%.
If the Weapon's and Headgear's Grades are A or higher:
Increases Damage of Rhythm Shooting by additional (the sum of refine level)%.
Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend.
(If you learned a higher Level, it will auto cast that Level instead.)
[Grade Bonus]
[Grade D]: P.ATK +5
[Grade C]: Damage of Rose Blossom +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
- ATK +3% (+1% for every 2 refine levels)
- Rose Blossom damage +15% (+5% for every 3 refine levels)
- Rose Blossom Attack damage +15% (+5% for every 3 refine levels)
- For every 2 refine levels:
- ATK +25
- At refine +7 or higher:
- +25% ranged physical damage
- At refine +9 or higher:
- After-skill delay -10%
- P.ATK +7
- At refine +11 or higher:
- Rose Blossom damage +15%
- Rose Blossom Attack damage +15%
- At enchant grade D or higher:
- P.ATK +5
- At enchant grade C or higher:
- Rose Blossom damage +15%
- Rose Blossom Attack damage +15%
- At enchant grade B or higher:
- +10% ranged physical damage
- At enchant grade A or higher:
- For every 2 refine levels:
- P.ATK +3
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15+5*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}With Time DM R Crown TR:
- +10% ranged physical damage
- Rhythm Shooting damage +45%
- At enchant grade A or higher:
- Rhythm Shooting damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
- With Sound Blend learned:
- 100% chance to cast Sound Blend Lv 1 when using Rhythm Shooting