Time Dimensions Rune Crown (Imperial Guard)
- Slots1
- EquipUpper headgear
- DEF50
- Armor Lv2
- Level250+
- Weight0
- RefineYes
- NPC sellNo
ClassesCrusader line (4th classes only)
A crown imbued with rune magic from the twists of time and dimension.
For each 2 Refine Levels:
MaxHP +120
MaxSP +30
For each 3 Refine Levels:
ATK +2%
MATK +2%
For each 4 Refine Levels:
Increases Damage of Cross Rain and Overslash by 5%.
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
Refine Level +9:
P.ATK +5
S.MATK +5
Refine Level +10:
Increases Physical and Magical Damage against enemies of every race, except Players, by 15%.
Refine Level +11:
Decreases After Skill Delay by 10%.
Decreases Fixed Casting Time by 0.5 seconds.
[Grade Bonus]
[Grade D]: P.ATK +3, S.MATK +3
[Grade C]: MaxHP, MaxSP +3%
[Grade B]: Melee Physical Damage +10%, Magical Damage with every element +10%.
[Grade A]: Damage against enemies of all size enemies +15%.
- For every 2 refine levels:
- MaxHP +120
- MaxSP +30
- For every 3 refine levels:
- MATK +2%
- ATK +2%
- For every 4 refine levels:
- Overslash damage +5%
- Cross Rain damage +5%
- At refine +7 or higher:
- +10% magic damage of every element
- +10% melee physical damage
- At refine +9 or higher:
- P.ATK +5
- S.MATK +5
- At refine +10 or higher:
- +15% magic and physical damage against all races
- -15% magic and physical damage against Human (player) and Doram (player) race enemies
- At refine +11 or higher:
- Fixed cast time -0.5 s
- After-skill delay -10%
- At enchant grade D or higher:
- P.ATK +3
- S.MATK +3
- At enchant grade C or higher:
- MaxHP +3%
- MaxSP +3%
- At enchant grade B or higher:
- +10% magic damage of every element
- +10% melee physical damage
- At enchant grade A or higher:
- +15% physical and magic damage against enemies of every size
Show item effect data
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"IG_OVERSLASH",5*(.@r/4);
bonus2 bSkillAtk,"IG_CROSS_RAIN",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bDelayrate,-10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}With Dimensions Imperial Sword:
- Genesis Ray cooldown -0.5 s
- +10% Holy magic damage
- +10% Neutral magic damage
- Genesis Ray damage +45%
- At enchant grade A or higher:
- Cross Rain cooldown -1 s
- Genesis Ray damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)
With Dimensions Imperial Spear:
- +10% melee physical damage
- Over Brand damage +45%
- At enchant grade A or higher:
- Over Brand damage +0% (+2% for every refine level of your weapon, +2% for every refine level of your upper headgear)
- With Over Brand learned:
- 100% chance to cast Over Brand Lv 1 when using Overslash
Show 1 more set
With Time Gap Spear IG:
- +20% ranged physical damage
- Cannon Spear damage +45%
- At enchant grade A or higher:
- Cannon Spear damage +0% (+2% for every refine level of your weapon, +2% for every refine level of your upper headgear)
- With Cannon Spear learned:
- 100% chance to cast Cannon Spear Lv 1 when using Radiant Spear