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Dimensions Imperial Sword

Dimensions Imperial Sword

Weapon · 1hSwordID 500092Dimen_IG_Sword
  • Slots2
  • EquipWeapon
  • ATK100
  • MATK240
  • Range1
  • Weapon Lv5
  • Level250+
  • Weight230
  • RefineYes
  • NPC sellNo

ClassesCrusader line (4th classes only)

In-game description

A one-handed sword imbued with rune magic.


MATK +240


MATK +3%

Increases Damage of Genesis Ray by 25%

Increases Damage of Cross Rain by 15%.


For each 2 Refine Levels:

MATK +25

MATK +1%


For each 3 Refine Levels:

Increases Damage of Genesis Ray by additional 7%

Increases Damage of Cross Rain by additional 5%.


Refine Level +7:

Increases Magical Damage with Holy and Neutral element by 25%.


Refine Level +9:

Decreases Variable Casting Time by 10%.

Decreases Genesis Ray skill cooldown by 1 second.


Refine Level +11:

Increases Damage of Genesis Ray by additional 45%

Increases Damage of Cross Rain by additional 15%.


When equipped with Time Dimensions Rune Crown (Imperial Guard):

Increases Damage of Genesis Ray by additional 45%

Decreases Genesis Ray skill cooldown by 0.5 second.

Increases Magical Damage with Holy and Neutral element by 10%.

If the Weapon's and Headgear's Grades are A or higher:

Increases Damage of Genesis Ray by additional (the sum of refine level)%.

Decreases Cross Rain skill cooldown by 1 second.


[Grade Bonus]

[Grade D]: S.MATK +5

[Grade C]: Damage of Cross Rain +15%.

[Grade B]: Magical Damage with Holy and Neutral element +10%.

[Grade A]: S.MATK +3 per 2 Refine Levels.

What it does

  • MATK +3% (+1% for every 2 refine levels)
  • Cross Rain damage +15% (+5% for every 3 refine levels)
  • Ray of Genesis damage +25% (+7% for every 3 refine levels)
  • For every 2 refine levels:
    • MATK +25
  • At refine +7 or higher:
    • +25% Holy magic damage
    • +25% Neutral magic damage
    • At refine +9 or higher:
      • Variable cast time -10%
      • Ray of Genesis cooldown -1 s
      • At refine +11 or higher:
        • Cross Rain damage +15%
        • Ray of Genesis damage +45%
  • At enchant grade D or higher:
    • S.MATK +5
    • At enchant grade C or higher:
      • Cross Rain damage +15%
      • At enchant grade B or higher:
        • +10% Holy magic damage
        • +10% Neutral magic damage
        • At enchant grade A or higher:
          • For every 2 refine levels:
            • S.MATK +3
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,25;
   bonus2 bMagicAtkEle,Ele_Neutral,25;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
         bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_Holy,10;
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
         }
      }
   }
}

Set bonus

With Time DM R Crown IG:

  • Ray of Genesis cooldown -0.5 s
  • +10% Holy magic damage
  • +10% Neutral magic damage
  • Ray of Genesis damage +45%
  • At enchant grade A or higher:
    • Cross Rain cooldown -1 s
    • Ray of Genesis damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)