Dimensions Imperial Sword
- Slots2
- EquipWeapon
- ATK100
- MATK240
- Range1
- Weapon Lv5
- Level250+
- Weight230
- RefineYes
- NPC sellNo
ClassesCrusader line (4th classes only)
A one-handed sword imbued with rune magic.
MATK +240
MATK +3%
Increases Damage of Genesis Ray by 25%
Increases Damage of Cross Rain by 15%.
For each 2 Refine Levels:
MATK +25
MATK +1%
For each 3 Refine Levels:
Increases Damage of Genesis Ray by additional 7%
Increases Damage of Cross Rain by additional 5%.
Refine Level +7:
Increases Magical Damage with Holy and Neutral element by 25%.
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.
Refine Level +11:
Increases Damage of Genesis Ray by additional 45%
Increases Damage of Cross Rain by additional 15%.
When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases Damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases Magical Damage with Holy and Neutral element by 10%.
If the Weapon's and Headgear's Grades are A or higher:
Increases Damage of Genesis Ray by additional (the sum of refine level)%.
Decreases Cross Rain skill cooldown by 1 second.
[Grade Bonus]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical Damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
- MATK +3% (+1% for every 2 refine levels)
- Cross Rain damage +15% (+5% for every 3 refine levels)
- Ray of Genesis damage +25% (+7% for every 3 refine levels)
- For every 2 refine levels:
- MATK +25
- At refine +7 or higher:
- +25% Holy magic damage
- +25% Neutral magic damage
- At refine +9 or higher:
- Variable cast time -10%
- Ray of Genesis cooldown -1 s
- At refine +11 or higher:
- Cross Rain damage +15%
- Ray of Genesis damage +45%
- At enchant grade D or higher:
- S.MATK +5
- At enchant grade C or higher:
- Cross Rain damage +15%
- At enchant grade B or higher:
- +10% Holy magic damage
- +10% Neutral magic damage
- At enchant grade A or higher:
- For every 2 refine levels:
- S.MATK +3
- For every 2 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}With Time DM R Crown IG:
- Ray of Genesis cooldown -0.5 s
- +10% Holy magic damage
- +10% Neutral magic damage
- Ray of Genesis damage +45%
- At enchant grade A or higher:
- Cross Rain cooldown -1 s
- Ray of Genesis damage +0% (+1% for every refine level of your weapon, +1% for every refine level of your upper headgear)