Crown of Good and Evil(Night Watch-Shotgun)
- Slots1
- EquipUpper headgear
- DEF10
- Armor Lv2
- Level215+
- Weight10
- RefineYes
- NPC sellNo
ClassesRebellion (3rd classes only)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Refine Level +7:
RES +50
Refine Level +9:
Decreases After Skill Delay by 5%.
ASPD +5%
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases Damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.
If Outlaw Cursed Shotgun's Grade is B or higher:
Increases Damage of Wild Fire by additional 10%.
When equipped with Evil Spell:
Increases Damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases Damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.
If Lord of Glory's Grade is B or higher:
Increases Damage of The Vigilante at Night by additional 10%.
When equipped with Good Spell:
Increases Damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
[Grade Bonus]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
- For every 3 refine levels:
- +5% physical damage against all races
- For every 4 refine levels:
- +7% ranged physical damage
- At refine +7 or higher:
- RES +50
- At refine +9 or higher:
- After-skill delay -5%
- ASPD +5%
- At refine +11 or higher:
- Fixed cast time -0.3 s
- ATK +5%
- At enchant grade D or higher:
- MaxHP +5%
- At enchant grade C or higher:
- P.ATK +3
- S.MATK +3
- At enchant grade B or higher:
- P.ATK +2
- S.MATK +2
- POW +2
- SPL +2
- At enchant grade A or higher:
- MRES +50
- RES +50
- At refine +12 or higher:
- Fixed cast time -0.2 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}With Evil Spell and Outlaw Cursed Shotgun:
- +20% ranged physical damage
- Wild Fire damage +15%
With Outlaw Cursed Shotgun:
- For every 3 refine levels of your weapon:
- +5% ranged physical damage
- Wild Fire damage +4%
- At enchant grade B or higher:
- Wild Fire damage +10%
Show 4 more sets
With Good Spell and Lord of Glory:
- +20% ranged physical damage
- The Vigilante at Night damage +15%
With Lord of Glory:
- For every 3 refine levels of your weapon:
- +5% ranged physical damage
- The Vigilante at Night damage +4%
- At enchant grade B or higher:
- The Vigilante at Night damage +10%
With Evil Vigor(Night Watch) and Evil Spell:
- +20% physical damage against enemies of every element
- +20% ranged physical damage
- ASPD +5%
- Wild Fire damage +30%
With Good Vigor(Night Watch) and Good Spell:
- +20% physical damage against enemies of every element
- +20% ranged physical damage
- After-skill delay -5%
- The Vigilante at Night damage +30%