Crown of Good and Evil(Trouvere&Troubadour)
- Slots1
- EquipUpper headgear
- DEF10
- Armor Lv2
- Level215+
- Weight10
- RefineYes
- NPC sellNo
ClassesBard line and Dancer line (4th classes only)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
Refine Level +7:
RES +50
Refine Level +9:
Decreases Variable Casting Time by 10%.
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases Damage of Metallic Fury by 4%.
Increases Damage of Sound Blend by 5%.
If Crime Violin's or Crime Whip's Grade is B or higher:
Increases Damage of Metallic Fury by additional 10%.
When equipped with Evil Spell:
Increases Damage of Metallic Fury by additional 15%.
Increases Damage of Sound Blend by additional 20%.
When equipped with Light Power Harp or Light Power Harp:
For each 3 Refine Levels of Light Power Harp or Light Power Harp:
Increases Damage of Rhythm Shooting by 4%.
Increases Damage of Rose Blossom by 5%.
If Light Power Harp's or Light Power Harp's Grade is B or higher:
Increases Damage of Rhythm Shooting by additional 10%.
When equipped with Good Spell:
Increases Damage of Rhythm Shooting by additional 15%.
Increases Damage of Rose Blossom by additional 20%.
[Grade Bonus]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.
- For every 3 refine levels:
- +5% physical and magic damage against all races
- For every 4 refine levels:
- +7% ranged physical damage
- +7% magic damage of every element
- At refine +7 or higher:
- RES +50
- At refine +9 or higher:
- Variable cast time -10%
- At refine +11 or higher:
- Fixed cast time -0.3 s
- MATK +5%
- ATK +5%
- At enchant grade D or higher:
- MaxHP +5%
- At enchant grade C or higher:
- P.ATK +3
- S.MATK +3
- At enchant grade B or higher:
- P.ATK +2
- S.MATK +2
- SPL +2
- CON +2
- At enchant grade A or higher:
- MRES +50
- RES +50
- At refine +12 or higher:
- Fixed cast time -0.2 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bMatkRate,5;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bSpl,2;
bonus bCon,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}With Good Spell and Light Power Harp:
- Rose Blossom damage +20%
- Rose Blossom Attack damage +20%
- Rhythm Shooting damage +15%
With Good Spell and Light Power Spark:
- Rose Blossom damage +20%
- Rose Blossom Attack damage +20%
- Rhythm Shooting damage +15%
Show 6 more sets
With Evil Spell and Crime Violin:
- Sound Blend damage +20%
- Metallic Fury damage +15%
With Evil Spell and Crime Whip:
- Sound Blend damage +20%
- Metallic Fury damage +15%
With Crime Violin:
- For every 3 refine levels of your weapon:
- Sound Blend damage +5%
- Metallic Fury damage +4%
- At enchant grade B or higher:
- Metallic Fury damage +10%
With Crime Whip:
- For every 3 refine levels of your weapon:
- Sound Blend damage +5%
- Metallic Fury damage +4%
- At enchant grade B or higher:
- Metallic Fury damage +10%
With Light Power Harp:
- For every 3 refine levels of your weapon:
- Rhythm Shooting damage +4%
- Rose Blossom damage +5%
- Rose Blossom Attack damage +5%
- At enchant grade B or higher:
- Rhythm Shooting damage +10%
With Light Power Spark:
- For every 3 refine levels of your weapon:
- Rhythm Shooting damage +4%
- Rose Blossom damage +5%
- Rose Blossom Attack damage +5%
- At enchant grade B or higher:
- Rhythm Shooting damage +10%