BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Crown of Good and Evil(Shadow Cross)

Crown of Good and Evil(Shadow Cross)

ArmorID 400382GoodnEvil_Circlet_SHC
  • Slots1
  • EquipUpper headgear
  • DEF10
  • Armor Lv2
  • Level215+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesAssassin line (4th classes only)

In-game description

A helmet that resonates with the power of heroes and calamities.

It has the effect of amplifying the Good and Evil Weapons.


For each 3 Refine Levels:

Increases Physical Damage against enemies of every race by 5%.


For each 4 Refine Levels:

Increases Melee Physical Damage by 7%.


Refine Level +7:

RES +50


Refine Level +9:

ASPD +10%


Refine Level +11:

ATK +5%

Decreases Fixed Casting Time by 0.3 seconds.


When equipped with The Ripper:

For each 3 Refine Levels of The Ripper:

Increases Damage of Impact Crater by 4%.

Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:

Increases Damage of Impact Crater by additional 10%.

When equipped with Evil Spell:

Increases Damage of Impact Crater by additional 15%.

Increases Melee Physical Damage by additional 20%.


When equipped with Shining Light Kater:

For each 3 Refine Levels of Shining Light Kater:

Increases Damage of Eternal Slash by 4%.

Increases Damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:

Increases Damage of Eternal Slash by additional 10%.

When equipped with Good Spell:

Increases Damage of Eternal Slash by additional 15%.

Increases Damage of Savage Impact by additional 20%.


[Grade Bonus]

[Grade D]: MaxHP +5%

[Grade C]: P.ATK +3, S.MATK +3

[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2

[Grade A]: RES +50, MRES +50, Refine Level +12: Fixed Casting Time -0.2 seconds.

What it does

  • For every 3 refine levels:
    • +5% physical damage against all races
  • For every 4 refine levels:
    • +7% melee physical damage
  • At refine +7 or higher:
    • RES +50
    • At refine +9 or higher:
      • ASPD +10%
      • At refine +11 or higher:
        • Fixed cast time -0.3 s
        • ATK +5%
  • At enchant grade D or higher:
    • MaxHP +5%
    • At enchant grade C or higher:
      • P.ATK +3
      • S.MATK +3
      • At enchant grade B or higher:
        • P.ATK +2
        • S.MATK +2
        • POW +2
        • SPL +2
        • At enchant grade A or higher:
          • MRES +50
          • RES +50
          • At refine +12 or higher:
            • Fixed cast time -0.2 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bShortAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bAspdRate,10;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}

Set bonuses (4)

With Good Spell and Shining Light Katar:

  • Eternal Slash damage +15%
  • Savage Impact damage +20%

With Evil Spell and The Ripper:

  • +20% melee physical damage
  • Impact Crater damage +15%
Show 2 more sets

With The Ripper:

  • For every 3 refine levels of your weapon:
    • +5% melee physical damage
    • Impact Crater damage +4%
  • At enchant grade B or higher:
    • Impact Crater damage +10%

With Shining Light Katar:

  • For every 3 refine levels of your weapon:
    • Eternal Slash damage +4%
    • Savage Impact damage +5%
  • At enchant grade B or higher:
    • Eternal Slash damage +10%