Bacsojin Doll Hat-LT
ArmorID 400246Baksojin_Hat_LT
- Slots1
- EquipUpper headgear
- DEF6
- Armor Lv2
- Level150+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
The Bacsojin Doll Hat which Team Richiet has modified for better performance.
INT +2, DEX +2
SPL +2, CON +2
Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of Undead race by 10%.
Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.
Refine Level +7:
Increases Magical Damage with every element by 15%.
Refine Level +9:
MATK +10%
Refine Level +11:
Increases Magical Damage with every element by additional 10%.
[Divine Willpower]
For each Refine Level:
MATK +35
Refine Level +10:
S.MATK +20
[Grade Bonus]
[Grade D]: MATK +5%, SPL +3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds
[Grade B]: S.MATK +3, MRES +20
[Grade A]: S.MATK +7
- INT +2
- DEX +2
- SPL +2
- CON +2
- Variable cast time -10%
- +10% magic damage against Undead race enemies
- When you deal magic damage: 0.1% chance for 7 s:
- For every refine level:
- MATK +35
- At refine +10 or higher:
- S.MATK +20
- For every refine level:
- At refine +7 or higher:
- +15% magic damage of every element
- At refine +9 or higher:
- MATK +10%
- At refine +11 or higher:
- +10% magic damage of every element
- At enchant grade D or higher:
- MATK +5%
- SPL +3
- At enchant grade C or higher:
- Fixed cast time -0.5 s
- WIS +2
- At enchant grade B or higher:
- S.MATK +3
- MRES +20
- At enchant grade A or higher:
- S.MATK +7
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus bMatkRate,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bFixedCast,-500;
bonus bWis,2;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bMRes,20;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,7;
}
}
}
}