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Bacsojin Doll Hat-LT

Bacsojin Doll Hat-LT

ArmorID 400246Baksojin_Hat_LT
  • Slots1
  • EquipUpper headgear
  • DEF6
  • Armor Lv2
  • Level150+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The Bacsojin Doll Hat which Team Richiet has modified for better performance.


INT +2, DEX +2

SPL +2, CON +2


Decreases Variable Casting Time by 10%.


Increases Magical Damage against enemies of Undead race by 10%.


Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.


Refine Level +7:

Increases Magical Damage with every element by 15%.


Refine Level +9:

MATK +10%


Refine Level +11:

Increases Magical Damage with every element by additional 10%.


[Divine Willpower]

For each Refine Level:

MATK +35

Refine Level +10:

S.MATK +20


[Grade Bonus]

[Grade D]: MATK +5%, SPL +3

[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds

[Grade B]: S.MATK +3, MRES +20

[Grade A]: S.MATK +7

What it does

  • INT +2
  • DEX +2
  • SPL +2
  • CON +2
  • Variable cast time -10%
  • +10% magic damage against Undead race enemies
  • When you deal magic damage: 0.1% chance for 7 s:
    • For every refine level:
      • MATK +35
    • At refine +10 or higher:
      • S.MATK +20
  • At refine +7 or higher:
    • +15% magic damage of every element
    • At refine +9 or higher:
      • MATK +10%
      • At refine +11 or higher:
        • +10% magic damage of every element
  • At enchant grade D or higher:
    • MATK +5%
    • SPL +3
    • At enchant grade C or higher:
      • Fixed cast time -0.5 s
      • WIS +2
      • At enchant grade B or higher:
        • S.MATK +3
        • MRES +20
        • At enchant grade A or higher:
          • S.MATK +7
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,15;
   if (.@r>=9) {
      bonus bMatkRate,10;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bSpl,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bFixedCast,-500;
      bonus bWis,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bMRes,20;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bSMatk,7;
         }
      }
   }
}