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Helm of Faith II(Warlock)

Helm of Faith II(Warlock)

ArmorID 400179Viva_Adul_Hat_WL2
  • Slots1
  • EquipUpper headgear
  • DEF10
  • Armor Lv2
  • Level180+
  • Weight10
  • RefineYes
  • NPC sellNo

ClassesWizard line (3rd and 4th classes only)

In-game description

A helm with the power of faith.

It has the effect of amplifying the effects of Vivatus and Adulter weapons.


Base Level at least 210:

SPL +2, S.MATK +1.


Base Level at least 230:

SPL +3, S.MATK +2.


For each 2 Refine Levels:

MATK +10


For each 3 Refine Levels:

Increases Damage of Comet by 15%.


For each 4 Refine Levels:

Increases Magical Damage with Neutral and Shadow element by 7%.


Refine Level +7:

Decreases Variable Casting Time by 10%.


Refine Level +9:

Decreases Fixed Casting Time by 0.2 seconds.


Refine Level +11:

MATK +5%

Decreases Fixed Casting Time by additional 0.3 seconds.


When equipped with Adulter Fides Two-Handed Staff:

Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels of Adulter Fides Two-Handed Staff:

Increases Damage of Comet by 5%.


When equipped with Vivatus Fides Two-Handed Staff:

Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels of Vivatus Fides Two-Handed Staff:

Increases Damage of Comet by 5%.

Increases Damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:

Increases Damage of Mystery Illusion by additional 15%.

What it does

  • At base level 210 or higher:
    • S.MATK +1
    • SPL +2
  • At base level 230 or higher:
    • S.MATK +2
    • SPL +3
  • At refine +7 or higher:
    • Variable cast time -10%
    • At refine +9 or higher:
      • Fixed cast time -0.2 s
      • At refine +11 or higher:
        • Fixed cast time -0.3 s
        • MATK +5%
  • For every 2 refine levels:
    • MATK +10
  • For every 3 refine levels:
    • Comet damage +15%
  • For every 4 refine levels:
    • +7% Neutral magic damage
    • +7% Shadow magic damage
Show script
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (BaseLevel>=230) {
   bonus bSMatk,2;
   bonus bSpl,3;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus bFixedCast,-200;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bMatkRate,5;
      }
   }
}
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"WL_COMET",15*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4);
bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4);

Set bonuses (2)

With Adulter Fides Two-Handed Staff:

  • +10% Neutral magic damage
  • +10% Shadow magic damage
  • For every 3 refine levels of your weapon:
    • Comet damage +5%

With Vivatus Fides Two-Handed Staff:

  • +10% Neutral magic damage
  • +10% Shadow magic damage
  • For every 3 refine levels of your weapon:
    • Mystery Illusion damage +7%
    • Comet damage +5%
  • At enchant grade C or higher:
    • Mystery Illusion damage +15%