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Beelzebub's Crown

Beelzebub's Crown

ArmorID 400110Beelzebub_Crown_K
  • Slots1
  • EquipUpper headgear
  • DEF45
  • Armor Lv2
  • Level240+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The crown of Beelzebub that appears from the depths of the Nameless Island.


POW +5, CON +5, Critical -15.


ASPD +10%


For each 2 Refine Levels:

ATK +25, DEF +15.


Refine Level +7:

Increases Physical Damage by 25%.


Refine Level +9:

ATK +40, ATK +10%.


Refine Level +11:

P.ATK +12

Increases Physical Damage against enemies of every element by 12%.


When equipped with Beelzebub Card:

Increases Physical Damage against monsters of Boss class by 16%.


When equipped with Sealed Beelzebub Card:

Increases Physical Damage against monsters of Boss class by 8%.


[Grade Bonus]

[Grade D]: ATK +5%, POW +5

[Grade C]: Physical Damage against enemies of every size +12%.

[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.

[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.

What it does

  • CRIT -15
  • POW +5
  • CON +5
  • ASPD +10%
  • For every 2 refine levels:
    • ATK +25
    • DEF +15
  • At refine +7 or higher:
    • +25% melee physical damage
    • +25% ranged physical damage
    • At refine +9 or higher:
      • ATK +10%
      • ATK +40
      • At refine +11 or higher:
        • +12% physical damage against enemies of every element
        • P.ATK +12
  • At enchant grade D or higher:
    • ATK +5%
    • POW +5
    • At enchant grade C or higher:
      • +12% physical damage against enemies of every size
      • At enchant grade B or higher:
        • Fixed cast time -0.3 s
        • P.ATK +5
        • At enchant grade A or higher:
          • For every 3 refine levels:
            • +3% physical damage against all races
            • -3% physical damage against Human (player) and Doram (player) race enemies
            • P.ATK +2
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
   bonus bShortAtkRate,25;
   bonus bLongAtkRate,25;
   if (.@r>=9) {
      bonus bAtkRate,10;
      bonus bBaseAtk,40;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_All,12;
         bonus bPAtk,12;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,12;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-300;
         bonus bPAtk,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddRace,RC_All,3*(.@r/3);
            bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
            bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
            bonus bPAtk,2*(.@r/3);
         }
      }
   }
}

Set bonuses (2)

With Beelzebub Card:

  • +16% physical damage against boss monsters

With Sealed Beelzebub Card:

  • +8% physical damage against boss monsters