Beelzebub's Crown
- Slots1
- EquipUpper headgear
- DEF45
- Armor Lv2
- Level240+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
The crown of Beelzebub that appears from the depths of the Nameless Island.
POW +5, CON +5, Critical -15.
ASPD +10%
For each 2 Refine Levels:
ATK +25, DEF +15.
Refine Level +7:
Increases Physical Damage by 25%.
Refine Level +9:
ATK +40, ATK +10%.
Refine Level +11:
P.ATK +12
Increases Physical Damage against enemies of every element by 12%.
When equipped with Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 16%.
When equipped with Sealed Beelzebub Card:
Increases Physical Damage against monsters of Boss class by 8%.
[Grade Bonus]
[Grade D]: ATK +5%, POW +5
[Grade C]: Physical Damage against enemies of every size +12%.
[Grade B]: P.ATK +5, Fixed Casting Time -0.3 seconds.
[Grade A]: P.ATK +2 per 3 Refine Levels, Physical Damage against monsters of every race, except Players, +3%.
- CRIT -15
- POW +5
- CON +5
- ASPD +10%
- For every 2 refine levels:
- ATK +25
- DEF +15
- At refine +7 or higher:
- +25% melee physical damage
- +25% ranged physical damage
- At refine +9 or higher:
- ATK +10%
- ATK +40
- At refine +11 or higher:
- +12% physical damage against enemies of every element
- P.ATK +12
- At enchant grade D or higher:
- ATK +5%
- POW +5
- At enchant grade C or higher:
- +12% physical damage against enemies of every size
- At enchant grade B or higher:
- Fixed cast time -0.3 s
- P.ATK +5
- At enchant grade A or higher:
- For every 3 refine levels:
- +3% physical damage against all races
- -3% physical damage against Human (player) and Doram (player) race enemies
- P.ATK +2
- For every 3 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,25;
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,40;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,12;
bonus bPAtk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bPAtk,2*(.@r/3);
}
}
}
}With Beelzebub Card:
- +16% physical damage against boss monsters
With Sealed Beelzebub Card:
- +8% physical damage against boss monsters