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Illusion Bazerald

Illusion Bazerald

Weapon · DaggerID 28762Bazerald_IL
  • Slots2
  • EquipWeapon
  • ATK120
  • MATK170
  • Range1
  • Weapon Lv4
  • Level120+
  • Weight50
  • RefineYes
  • NPC sell10 z

ClassesEvery class except Novice line, Acolyte line, Taekwon, Star Gladiator line, Gunslinger line and Summoner line

In-game description

A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.


INT +5

MATK +170


For each 2 Refine Levels:

MATK +1%


Refine Level +7:

Increases Magical Damage with Fire element by 10%.


Refine Level +9:

Increases Damage of Fire Bolt by 40%.

Increases Damage of Fire Ball by 40%.


Refine Level +11:

Increases Damage of Meteor Storm by 30%.

Increases Damage of Crimson Rock by 30%.


When equipped with Fancy Flower:

MATK +50


Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher:

Decreases Variable Casting Time by 10%.


Total Refine Level of entire set at least +18:

Increases Magical Damage against monsters of Small and Medium size by 15%.


Total Refine Level of entire set at least +22:

Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks.


Element: Fire

What it does

  • Your attacks become Fire element
  • INT +5
  • For every 2 refine levels:
    • MATK +1%
  • At refine +7 or higher:
    • +10% Fire magic damage
    • At refine +9 or higher:
      • Fire Bolt damage +40%
      • Fire Ball damage +40%
      • At refine +11 or higher:
        • Meteor Storm damage +30%
        • Crimson Rock damage +30%
Show script
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"MG_FIREBOLT",40;
      bonus2 bSkillAtk,"MG_FIREBALL",40;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"WZ_METEOR",30;
         bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
      }
   }
}

Set bonus

With Illusion Fancy Flower:

  • MATK +50
  • With your upper headgear at +7 or higher and with your weapon at +7 or higher:
    • Variable cast time -10%
  • With a combined refine of +18 or more on your upper headgear and weapon:
    • +15% magic damage against Small and Medium size enemies
    • With a combined refine of +22 or more on your upper headgear and weapon:
      • When you deal magic damage: 0.5% chance for 10 s:
        • MATK +50
        • +20% Fire magic damage