Abyss Wand
- Slots1
- EquipWeapon
- ATK60
- MATK180
- Range1
- Weapon Lv4
- Level165+
- Weight30
- RefineYes
- NPC sellNo
ClassesSuper Novice line, Wizard line, Sage line, Priest line, Monk line and Soul Linker line (3rd and 4th classes only)
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.
MATK +180
For each Refine Level:
Increases Healing skills effectiveness by 2%.
Refine Level +7:
MATK +5%
Decreases Damage taken from Players by 5%.
Refine Level +9:
MATK +5%
Decreases Damage taken from Players by additional 5%.
When compounded with Labyrinth Doppelganger Card:
ASPD +10%
ATK +10%
When equipped with Heavenly Order:
Decreases Damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
Indestructible in battle
- This weapon cannot break
- For every refine level:
- Healing skills heal +2%
- At refine +7 or higher:
- +5% magic damage against all enemies
- Takes 5% less damage from Human (player) race enemies
- At refine +9 or higher:
- +5% magic damage against all enemies
- Takes 5% less damage from Human (player) race enemies
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}With Heavenly Order:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Heavenly Order:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
Show 1 more set
With Labyrinth Doppelganger Card:
- ASPD +10%
- ATK +10%