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Abyss Wand

Abyss Wand

Weapon · StaffID 26149Variant_Wand
  • Slots1
  • EquipWeapon
  • ATK60
  • MATK180
  • Range1
  • Weapon Lv4
  • Level165+
  • Weight30
  • RefineYes
  • NPC sellNo

ClassesSuper Novice line, Wizard line, Sage line, Priest line, Monk line and Soul Linker line (3rd and 4th classes only)

In-game description

A weapon that has been mutated by receiving the magical power of a stranger.

Even if they look the same, their performance is different.


MATK +180


For each Refine Level:

Increases Healing skills effectiveness by 2%.


Refine Level +7:

MATK +5%

Decreases Damage taken from Players by 5%.


Refine Level +9:

MATK +5%

Decreases Damage taken from Players by additional 5%.


When compounded with Labyrinth Doppelganger Card:

ASPD +10%

ATK +10%


When equipped with Heavenly Order:

Decreases Damage taken from Players by additional 3%.

Increases Damage against monsters of all elements by 15%.


Indestructible in battle

What it does

  • This weapon cannot break
  • For every refine level:
    • Healing skills heal +2%
  • At refine +7 or higher:
    • +5% magic damage against all enemies
    • Takes 5% less damage from Human (player) race enemies
  • At refine +9 or higher:
    • +5% magic damage against all enemies
    • Takes 5% less damage from Human (player) race enemies
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
   bonus2 bMagicAddClass,Class_All,5;
   bonus2 bSubRace,RC_Player_Human,5;
}

Set bonuses (3)

With Heavenly Order:

  • Takes 3% less damage from Human (player) race enemies
  • +15% physical and magic damage against enemies of every element

With Heavenly Order:

  • Takes 3% less damage from Human (player) race enemies
  • +15% physical and magic damage against enemies of every element
Show 1 more set

With Labyrinth Doppelganger Card:

  • ASPD +10%
  • ATK +10%