Heavenly Order
- Slots1
- EquipMiddle headgear
- Armor Lv1
- Level100+
- Weight0
- RefineNo
- NPC sell10 z
ClassesEvery class
Earrings with the power of heaven.
It is said that, you will receive the power to judge those who disturb the order.
Enables the use of Identify.
For each 18 base STR:
HIT +2
MaxHP +2%
For each 18 base AGI:
FLEE +2
Decreases After Skill Delay by 2.
For each 18 base VIT:
MDEF +2
Decreases Variable Casting Time by 2%.
For each 18 base INT:
MaxSP +2%
Decreases SP Consumption by 2%.
For each 18 base DEX:
Critical +2
For each 18 base LUK:
ATK +15
MATK +15
DEF +20
When equipped with any kind of Abyss weapon:
Decreases Damage taken from Players by 3%.
Increases Damage against monsters of all elements by 15%.
- Lets you use Item Appraisal Lv 1
- For every 18 points of base STR:
- HIT +2
- MaxHP +2%
- For every 18 points of base AGI:
- FLEE +2
- After-skill delay -2%
- For every 18 points of base VIT:
- MDEF +2
- Variable cast time -2%
- For every 18 points of base INT:
- MaxSP +2%
- SP cost of skills -2%
- For every 18 points of base DEX:
- CRIT +2
- ASPD +2%
- For every 18 points of base LUK:
- ATK +15
- MATK +15
- DEF +20
Show script
skill "MC_IDENTIFY",1; .@a = readparam(bStr); .@b = readparam(bAgi); .@c = readparam(bVit); .@d = readparam(bInt); .@e = readparam(bDex); .@f = readparam(bLuk); bonus bHit,2*(.@a/18); bonus bMaxHPrate,2*(.@a/18); bonus bFlee,2*(.@b/18); bonus bDelayrate,-2*(.@b/18); bonus bMdef,2*(.@c/18); bonus bVariableCastrate,-2*(.@c/18); bonus bMaxSPrate,2*(.@d/18); bonus bUseSPrate,-2*(.@d/18); bonus bCritical,2*(.@e/18); bonus bAspdRate,2*(.@e/18); bonus bBaseAtk,15*(.@f/18); bonus bMatk,15*(.@f/18); bonus bDef,20*(.@f/18);
With Abyss Axe:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Huuma Shuriken:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
Show 21 more sets
With Abyss Blade:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Mace:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Wing:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Claw:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Staff:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Claymore:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Lance:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Wand:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Fox Tail:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Katar:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Two-Handed Axe:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Rifle:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Gatling Gun:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Shotgun:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Grenade Launcher:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Book:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Dagger:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Spear:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Violin:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Blade Whip:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element
With Abyss Handgun:
- Takes 3% less damage from Human (player) race enemies
- +15% physical and magic damage against enemies of every element