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Adventurer's Backpack

Adventurer's Backpack

ArmorID 2576Bravery_Bag
  • Slots1
  • EquipGarment
  • DEF20
  • Armor Lv1
  • Weight20
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A small backpack with essential items for adventure.


Enables the use of Level 1 Greed.


Base STR at least 90:

Refine Level +7:

ATK +20

Refine Level +9:

ATK +10


Base INT at least 90:

Refine Level +7:

MATK +30

Refine Level +9:

MATK +20


Base VIT at least 90:

Refine Level +7:

Decreases Damage taken from Neutral elemental attacks by 10%


Refine Level +9:

Decreases Damage taken from Neutral elemental attacks by 5%.


Base AGI at least 90:

Refine Level +7:

ASPD +8%


Refine Level +9:

ASPD +1


Base DEX at least 90:

Refine Level +7:

Increases Ranged Physical Damage by 5%.


Refine Level +9:

Increases Ranged Physical Damage by 5%.


Base LUK at least 90:

Refine Level +7:

Increases Critical Damage by 10%


Refine Level +9:

Increases Critical Damage by 5%.

What it does

  • Lets you use Greed Lv 1
  • At refine +7 or higher:
    • With base STR 90 or higher:
      • At refine +9 or higher:
        • ATK +30
      • At refine +7 to +8:
        • ATK +20
    • With base INT 90 or higher:
      • At refine +9 or higher:
        • MATK +50
      • At refine +7 to +8:
        • MATK +30
    • With base VIT 90 or higher:
      • At refine +9 or higher:
        • Takes 10% less damage from Neutral element attacks
      • At refine +7 to +8:
        • Takes 5% less damage from Neutral element attacks
    • With base AGI 90 or higher:
      • ASPD +8%
      • At refine +9 or higher:
        • ASPD +1
    • With base DEX 90 or higher:
      • At refine +9 or higher:
        • +10% ranged physical damage
      • At refine +7 to +8:
        • +5% ranged physical damage
    • With base LUK 90 or higher:
      • At refine +9 or higher:
        • +15% critical damage
      • At refine +7 to +8:
        • +10% critical damage
Show script
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
   if (readparam(bStr)>=90) {
      bonus bBaseAtk,(.@r>=9)?30:20;
   }
   if (readparam(bInt)>=90) {
      bonus bMatk,(.@r>=9)?50:30;
   }
   if (readparam(bVit)>=90) {
      bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
   }
   if (readparam(bAgi)>=90) {
      bonus bAspdRate,8;
      if (.@r>=9) {
         bonus bAspd,1;
      }
   }
   if (readparam(bDex)>=90) {
      bonus bLongAtkRate,(.@r>=9)?10:5;
   }
   if (readparam(bLuk)>=90) {
      bonus bCritAtkRate,(.@r>=9)?15:10;
   }
}