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Traveler Shoes

Traveler Shoes

ArmorID 22198Traveler_Shoes
  • EquipShoes
  • DEF15
  • Armor Lv1
  • Level100+
  • Weight50
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

Shoes fit for a traveler with much work to be done.


MDEF +15


MaxHP +3%,

MaxSP +3%

MATK +2%


Increases Neutral elemental magical damage by 2%.


For each Level of Swing Dance:

All Basic Stats +1


For each Level of Harmonize:

ASPD +4%


For each Level of Frigg's Song:

MaxHP +2%


For each Level of Gloomy Shyness:

Increases Damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%.


If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage.

For each Level of Deep Sleep Lullaby:

Increases the chance of inflicting Sleep status.


Refine Level +5:

Additional MaxHP/MaxSP +7%, additional MATK +3%,

Increases Neutral elemental magical damage by additional 3%.


Refine Level +7:

Additional MaxHP/MaxSP +10%, additional MATK +5%,

Increases Neutral elemental magical damage by additional 5%.

What it does

  • MDEF +15
  • MaxHP +3% (+2% for every level of Frigg's Song)
  • MaxSP +3%
  • MATK +2%
  • +5% magic damage against Neutral element enemies
  • For every level of Swing Dance:
    • All stats +1
  • For every level of Harmonize:
    • ASPD +4%
  • For every level of Gloomy Day:
    • Metallic Sound damage +10%
    • Metallic Sound variable cast time -10%
  • For every level of Deep Sleep Lullaby:
    • 4% chance to inflict Sleep when dealing magic damage (max 20%)
  • At refine +5 or higher:
    • MaxHP +7%
    • MaxSP +7%
    • MATK +3%
    • +3% magic damage against Neutral element enemies
  • At refine +7 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • MATK +5%
    • +5% magic damage against Neutral element enemies
Show script
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAddEle,Ele_Neutral,5;
}