Traveler Shoes
- EquipShoes
- DEF15
- Armor Lv1
- Level100+
- Weight50
- RefineYes
- NPC sell10 z
ClassesEvery class
Shoes fit for a traveler with much work to be done.
MDEF +15
MaxHP +3%,
MaxSP +3%
MATK +2%
Increases Neutral elemental magical damage by 2%.
For each Level of Swing Dance:
All Basic Stats +1
For each Level of Harmonize:
ASPD +4%
For each Level of Frigg's Song:
MaxHP +2%
For each Level of Gloomy Shyness:
Increases Damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%.
If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage.
For each Level of Deep Sleep Lullaby:
Increases the chance of inflicting Sleep status.
Refine Level +5:
Additional MaxHP/MaxSP +7%, additional MATK +3%,
Increases Neutral elemental magical damage by additional 3%.
Refine Level +7:
Additional MaxHP/MaxSP +10%, additional MATK +5%,
Increases Neutral elemental magical damage by additional 5%.
- MDEF +15
- MaxHP +3% (+2% for every level of Frigg's Song)
- MaxSP +3%
- MATK +2%
- +5% magic damage against Neutral element enemies
- For every level of Swing Dance:
- All stats +1
- For every level of Harmonize:
- ASPD +4%
- For every level of Gloomy Day:
- Metallic Sound damage +10%
- Metallic Sound variable cast time -10%
- For every level of Deep Sleep Lullaby:
- 4% chance to inflict Sleep when dealing magic damage (max 20%)
- At refine +5 or higher:
- MaxHP +7%
- MaxSP +7%
- MATK +3%
- +3% magic damage against Neutral element enemies
- At refine +7 or higher:
- MaxHP +10%
- MaxSP +10%
- MATK +5%
- +5% magic damage against Neutral element enemies
Show script
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bMatkRate,3;
bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatkRate,5;
bonus2 bMagicAddEle,Ele_Neutral,5;
}