Shoes of Survival
- EquipShoes
- DEF15
- Armor Lv1
- Level100+
- Weight50
- RefineYes
- NPC sell5 z
ClassesEvery class
A pair of shoes that automatically protects its wearer.
MaxHP +3%
MaxSP +3%
MATK +2%
MDEF +15
Increases Earth and Wind elemental magic attacks by 2%.
Decreases Damage taken from Demi-Human race by 5%.
Refine Level +5:
MaxHP +7%
MaxSP +7%
MATK +3%
Increases Earth and Wind elemental magic attacks by 3%.
Refine Level +7:
MaxHP +10%
MaxSP +10%
MATK +5%
Increases Earth and Wind elemental magic attacks by 5%.
When equipped with Circlet of Survival:
MATK +10%
If Circlet of Survival Refine Level +7:
Increases Earth and Wind elemental magic attacks by 10%.
If Circlet of Survival Refine Level +9:
Increases Earth and Wind elemental magic attacks by 10%.
When equipped with Manteau of Survival:
MATK +10%
If Manteau of Survival Refine Level +7:
Decreases Damage taken from Earth and Wind elemental attacks by 15%.
If Manteau of Survival Refine Level +9:
Decreases Damage taken from Earth and Wind elemental attacks by 15%.
When equipped with Orbs of Survival:
VIT +5
INT +5
Decreases Damage taken from Demi-Human race by 3%.
When equipped with Staff of Survival [1]:
Decreases Damage taken from Demi-Human race by 10%.
Ignores magical defense of enemies of all monsters by 50%.
If Staff of Survival [1] Refine Level +10:
Decreases Earth Strain skill cooldown by 2.4 seconds.
Decreases Chain Lightning skill cooldown by 1 seconds.
Increases Magical Damage against monsters of Demi-Human race by 20%.
Increases Neutral elemental magic attacks by 80%.
Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.
- MDEF +15
- Takes 5% less damage from Demi-Human race enemies
- At refine +7 or higher:
- MaxHP +20%
- MaxSP +20%
- MATK +10%
- +10% Wind magic damage
- +10% Earth magic damage
- At refine +5 to +6:
- MaxHP +10%
- MaxSP +10%
- MATK +5%
- +5% Wind magic damage
- +5% Earth magic damage
- At refine +4 or lower:
- MaxHP +3%
- MaxSP +3%
- MATK +2%
- +2% Wind magic damage
- +2% Earth magic damage
Show script
.@r = getrefine();
if (.@r >= 7) {
.@hpsp = 20;
.@dmg = 10;
} else if (.@r >= 5) {
.@hpsp = 10;
.@dmg = 5;
}
else {
.@hpsp = 3;
.@dmg = 2;
}
bonus bMdef,15;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMatkRate,.@dmg;
bonus2 bMagicAtkEle,Ele_Wind,.@dmg;
bonus2 bMagicAtkEle,Ele_Earth,.@dmg;With Manteau of Survival:
- MATK +10%
- With your garment at +7 or higher:
- Takes 15% less damage from Earth and Wind element attacks
- With your garment at +9 or higher:
- Takes 15% less damage from Earth and Wind element attacks
With Manteau of Survival:
- MATK +10%
- With your garment at +7 or higher:
- Takes 15% less damage from Earth and Wind element attacks
- With your garment at +9 or higher:
- Takes 15% less damage from Earth and Wind element attacks
Show 4 more sets
With Orbs of Survival:
- VIT +4
- INT +5
- Takes 3% less damage from Demi-Human and Human (player) race enemies
With Staff of Survival:
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- Ignores 50% of the MDEF of all enemies
- With your weapon at +10 or higher:
- +80% Neutral magic damage
- +20% magic damage against Demi-Human and Human (player) race enemies
- Earth Strain cooldown -2.4 s
- Chain Lightning cooldown -1 s
- When you deal magic damage: 6% chance for 5 s:
- Chain Lightning damage +100%
With Staff of Survival:
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- Ignores 50% of the MDEF of all enemies
- With your weapon at +10 or higher:
- +80% Neutral magic damage
- +20% magic damage against Demi-Human and Human (player) race enemies
- Earth Strain cooldown -2.4 s
- Chain Lightning cooldown -1 s
- When you deal magic damage: 6% chance for 5 s:
- Chain Lightning damage +100%
With Circlet of Survival:
- MATK +10%
- With your upper headgear at +7 or higher:
- +10% Earth magic damage
- +10% Wind magic damage
- With your upper headgear at +9 or higher:
- +10% Earth magic damage
- +10% Wind magic damage