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Shoes of Survival

Shoes of Survival

ArmorID 22170Shoes_Of_Servival
  • EquipShoes
  • DEF15
  • Armor Lv1
  • Level100+
  • Weight50
  • RefineYes
  • NPC sell5 z

ClassesEvery class

In-game description

A pair of shoes that automatically protects its wearer.


MaxHP +3%

MaxSP +3%

MATK +2%

MDEF +15


Increases Earth and Wind elemental magic attacks by 2%.


Decreases Damage taken from Demi-Human race by 5%.


Refine Level +5:

MaxHP +7%

MaxSP +7%

MATK +3%

Increases Earth and Wind elemental magic attacks by 3%.


Refine Level +7:

MaxHP +10%

MaxSP +10%

MATK +5%

Increases Earth and Wind elemental magic attacks by 5%.


When equipped with Circlet of Survival:

MATK +10%

If Circlet of Survival Refine Level +7:

Increases Earth and Wind elemental magic attacks by 10%.

If Circlet of Survival Refine Level +9:

Increases Earth and Wind elemental magic attacks by 10%.


When equipped with Manteau of Survival:

MATK +10%

If Manteau of Survival Refine Level +7:

Decreases Damage taken from Earth and Wind elemental attacks by 15%.

If Manteau of Survival Refine Level +9:

Decreases Damage taken from Earth and Wind elemental attacks by 15%.


When equipped with Orbs of Survival:

VIT +5

INT +5

Decreases Damage taken from Demi-Human race by 3%.


When equipped with Staff of Survival [1]:

Decreases Damage taken from Demi-Human race by 10%.

Ignores magical defense of enemies of all monsters by 50%.

If Staff of Survival [1] Refine Level +10:

Decreases Earth Strain skill cooldown by 2.4 seconds.

Decreases Chain Lightning skill cooldown by 1 seconds.

Increases Magical Damage against monsters of Demi-Human race by 20%.

Increases Neutral elemental magic attacks by 80%.

Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.

What it does

  • MDEF +15
  • Takes 5% less damage from Demi-Human race enemies
  • At refine +7 or higher:
    • MaxHP +20%
    • MaxSP +20%
    • MATK +10%
    • +10% Wind magic damage
    • +10% Earth magic damage
  • At refine +5 to +6:
    • MaxHP +10%
    • MaxSP +10%
    • MATK +5%
    • +5% Wind magic damage
    • +5% Earth magic damage
  • At refine +4 or lower:
    • MaxHP +3%
    • MaxSP +3%
    • MATK +2%
    • +2% Wind magic damage
    • +2% Earth magic damage
Show script
.@r = getrefine();
if (.@r >= 7) {
   .@hpsp = 20;
   .@dmg = 10;
} else if (.@r >= 5) {
   .@hpsp = 10;
   .@dmg = 5;
}
else {
   .@hpsp = 3;
   .@dmg = 2;
}
bonus bMdef,15;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMatkRate,.@dmg;
bonus2 bMagicAtkEle,Ele_Wind,.@dmg;
bonus2 bMagicAtkEle,Ele_Earth,.@dmg;

Set bonuses (6)

With Manteau of Survival:

  • MATK +10%
  • With your garment at +7 or higher:
    • Takes 15% less damage from Earth and Wind element attacks
  • With your garment at +9 or higher:
    • Takes 15% less damage from Earth and Wind element attacks

With Manteau of Survival:

  • MATK +10%
  • With your garment at +7 or higher:
    • Takes 15% less damage from Earth and Wind element attacks
  • With your garment at +9 or higher:
    • Takes 15% less damage from Earth and Wind element attacks
Show 4 more sets

With Orbs of Survival:

  • VIT +4
  • INT +5
  • Takes 3% less damage from Demi-Human and Human (player) race enemies

With Staff of Survival:

  • Takes 10% less damage from Demi-Human and Human (player) race enemies
  • Ignores 50% of the MDEF of all enemies
  • With your weapon at +10 or higher:
    • +80% Neutral magic damage
    • +20% magic damage against Demi-Human and Human (player) race enemies
    • Earth Strain cooldown -2.4 s
    • Chain Lightning cooldown -1 s
    • When you deal magic damage: 6% chance for 5 s:
      • Chain Lightning damage +100%

With Staff of Survival:

  • Takes 10% less damage from Demi-Human and Human (player) race enemies
  • Ignores 50% of the MDEF of all enemies
  • With your weapon at +10 or higher:
    • +80% Neutral magic damage
    • +20% magic damage against Demi-Human and Human (player) race enemies
    • Earth Strain cooldown -2.4 s
    • Chain Lightning cooldown -1 s
    • When you deal magic damage: 6% chance for 5 s:
      • Chain Lightning damage +100%

With Circlet of Survival:

  • MATK +10%
  • With your upper headgear at +7 or higher:
    • +10% Earth magic damage
    • +10% Wind magic damage
    • With your upper headgear at +9 or higher:
      • +10% Earth magic damage
      • +10% Wind magic damage