Skin Of Ladon
ArmorID 20949Skin_Of_Ladon_J
- Slots1
- EquipGarment
- DEF15
- Armor Lv1
- Level100+
- Weight60
- RefineYes
- NPC sell10 z
ClassesEvery class
A brown dragon's shell with 100 heads guarding a golden apple.
AGI +5, VIT +5
MDEF +10
Decreases Damage taken from Demi-Human and Brute race by 5%.
Decreases Damage taken from Earth and Wind elemental attacks by 5%.
Refine Level +7:
Restores 10 SP when a monster is killed by a physical attack.
Refine Level +7:
For each 20 combined sum of base AGI and VIT:
ATK +15, HIT +5
If Refine Level is +9 or higher,
Restores additional 10 SP when a monster is killed by a physical attack.
- Takes 5% less damage from Human (player), Demi-Human, Brute and Doram (player) race enemies
- Takes 5% less damage from Wind and Earth element attacks
- AGI +5
- VIT +5
- MDEF +10
- At refine +7 or higher:
- Gains 10 SP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a ranged physical attack
- At refine +8 or higher:
- For every 20 combined refine levels of your gear and gear:
- ATK +15
- HIT +5
- For every 20 combined refine levels of your gear and gear:
- At refine +9 or higher:
- Gains 20 SP for every enemy killed with a melee physical attack
- Gains 20 SP for every enemy killed with a ranged physical attack
- At refine +8:
- Gains 10 SP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a ranged physical attack
- At refine +7:
- Gains 10 SP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a ranged physical attack
Show script
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Wind,5;
bonus2 bSubEle,Ele_Earth,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
.@val = 10;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
if (.@r>=8) {
.@s = (readparam(bAgi)+readparam(bVit))/20;
bonus bBaseAtk,15*.@s;
bonus bHit,5*.@s;
if (.@r>=9) {
.@val += 10;
}
}
bonus bSPGainValue,.@val;
bonus bLongSPGainValue,.@val;
}