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Skin Of Ladon

Skin Of Ladon

ArmorID 20949Skin_Of_Ladon_J
  • Slots1
  • EquipGarment
  • DEF15
  • Armor Lv1
  • Level100+
  • Weight60
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A brown dragon's shell with 100 heads guarding a golden apple.


AGI +5, VIT +5

MDEF +10


Decreases Damage taken from Demi-Human and Brute race by 5%.


Decreases Damage taken from Earth and Wind elemental attacks by 5%.


Refine Level +7:

Restores 10 SP when a monster is killed by a physical attack.


Refine Level +7:

For each 20 combined sum of base AGI and VIT:

ATK +15, HIT +5


If Refine Level is +9 or higher,

Restores additional 10 SP when a monster is killed by a physical attack.

What it does

  • Takes 5% less damage from Human (player), Demi-Human, Brute and Doram (player) race enemies
  • Takes 5% less damage from Wind and Earth element attacks
  • AGI +5
  • VIT +5
  • MDEF +10
  • At refine +7 or higher:
    • Gains 10 SP for every enemy killed with a melee physical attack
    • Gains 10 SP for every enemy killed with a ranged physical attack
    • At refine +8 or higher:
      • For every 20 combined refine levels of your gear and gear:
        • ATK +15
        • HIT +5
    • At refine +9 or higher:
      • Gains 20 SP for every enemy killed with a melee physical attack
      • Gains 20 SP for every enemy killed with a ranged physical attack
    • At refine +8:
      • Gains 10 SP for every enemy killed with a melee physical attack
      • Gains 10 SP for every enemy killed with a ranged physical attack
    • At refine +7:
      • Gains 10 SP for every enemy killed with a melee physical attack
      • Gains 10 SP for every enemy killed with a ranged physical attack
Show script
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Wind,5;
bonus2 bSubEle,Ele_Earth,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
   .@val = 10;
   bonus bSPGainValue,10;
   bonus bLongSPGainValue,10;
   if (.@r>=8) {
      .@s = (readparam(bAgi)+readparam(bVit))/20;
      bonus bBaseAtk,15*.@s;
      bonus bHit,5*.@s;
      if (.@r>=9) {
         .@val += 10;
      }
   }
   bonus bSPGainValue,.@val;
   bonus bLongSPGainValue,.@val;
}