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Illusion Goibne's Spaulders

Illusion Goibne's Spaulders

ArmorID 20923Goibne_Shoulder_IL
  • Slots1
  • EquipGarment
  • DEF47
  • Armor Lv1
  • Level130+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class except Novice line

In-game description

The first armor made by Goibne. He loved the shoulder straps very much.


VIT +1

MDEF +2


Refine Level +7:

Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by 5%.


Refine Level +9:

Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by additional 5%.

What it does

  • MDEF +2
  • VIT +1
  • At refine +7 or higher:
    • At refine +9 or higher:
      • +15% physical damage against Water and Fire element enemies+15% physical damage against Water and Earth element enemies+15% physical damage against Water and Wind element enemies+15% physical damage against Water element enemies
    • At refine +7 to +8:
      • +5% physical damage against Water and Fire element enemies+5% physical damage against Water and Earth element enemies+5% physical damage against Water and Wind element enemies+5% physical damage against Water element enemies
Show script
.@r = getrefine();
 bonus bMdef,2;
bonus bVit,1;
if (.@r >= 7) {
   .@val = 5;
   if (.@r >= 9) {
      .@val += 10;
   }
}
if (.@val) {
   bonus2 bAddEle,Ele_Water,.@val;
   bonus2 bAddEle,Ele_Wind,.@val;
   bonus2 bAddEle,Ele_Earth,.@val;
   bonus2 bAddEle,Ele_Fire,.@val;
}

Set bonus

With Illusion Goibne's Armor, Illusion Goibne's Helm and Illusion Goibne's Greaves:

  • VIT +5
  • MaxSP +5%
  • DEF +5
  • MDEF +15
  • Takes 10% less damage from Water, Earth, Fire and Wind element attacks
  • Under a special condition and under a special condition and under a special condition and under a special condition:
    • MaxHP +25%
  • Unless under a special condition and under a special condition and under a special condition and under a special condition:
    • MaxHP +15%
  • Under a special condition:
    • Fixed cast time -0.7 s
    • Under a special condition:
      • After-skill delay -20%