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Illusion Muffler

Illusion Muffler

ArmorID 20838Muffler_IL
  • Slots1
  • EquipGarment
  • DEF8
  • Armor Lv1
  • Level99+
  • Weight40
  • RefineYes
  • NPC sell10 z

ClassesEvery class except Novice line

In-game description

A warm scarf that is worn around the neck and shoulders.


MaxHP +100

MaxSP +10


For each Refine Level:

MaxHP +100

MaxSP +5

What it does

  • MaxHP +100 (+100 for every refine level)
  • MaxSP +10 (+5 for every refine level)
Show script
.@r = getrefine();
bonus bMaxHP,(100+(100*.@r));
bonus bMaxSP,(10+(5*.@r));

Set bonuses (157)

With Illusion Combo Battle Gloves:

  • ATK +40
  • With a combined refine of +18 or more on your garment and weapon:
    • Flash Combo cooldown -1 s
  • Under a special condition:
    • With a combined refine of +18 or more on your garment and weapon and with a combined refine of +22 or more on your garment and weapon and with your garment at +7 or higher and with your weapon at +7 or higher:
      • Tiger Cannon damage +35%
    • With a combined refine of +18 or more on your garment and weapon and with a combined refine of +22 or more on your garment and weapon and unless with your garment at +7 or higher and with your weapon at +7 or higher:
      • Tiger Cannon damage +15%
    • With a combined refine of +18 or more on your garment and weapon and with a combined refine of +21 or less on your garment and weapon and with your garment at +7 or higher and with your weapon at +7 or higher:
      • Tiger Cannon damage +20%
    • With a combined refine of +17 or less on your garment and weapon and with your garment at +7 or higher and with your weapon at +7 or higher:
      • Tiger Cannon damage +20%

With ILL BS 7:

  • +10% critical damage
Show 155 more sets

With Automatic Orb J01:

  • Takes 35% more damage from ranged physical attacks

With ILL BS 8:

  • +15% critical damage

With ILL BS 6:

  • +5% critical damage

With Illusion Iron Driver:

  • ASPD +10%
  • With your garment at +7 or higher and with your weapon at +7 or higher:
    • Duple Light Melee damage +25%
    • Duple Light Magic damage +25%
  • With a combined refine of +18 or more on your garment and weapon:
    • CRIT +15
    • With a combined refine of +22 or more on your garment and weapon:
      • +20% critical damage

With Illusion Staff of Bordeaux:

  • Psychic Wave damage +10%
  • With your garment at +7 or higher and with your weapon at +7 or higher:
    • Earth Grave damage +40%
  • With a combined refine of +18 or more on your garment and weapon:
    • +10% Neutral magic damage
    • +10% Earth magic damage
    • With a combined refine of +22 or more on your garment and weapon:
      • +10% Water magic damage

With ILL GU 2:

  • Hammer of God damage +20%

With Illusion Electric Guitar:

  • ATK +30
  • With a combined refine of +7 or more on your weapon and garment:
    • +5% ranged physical damage
  • With a combined refine of +18 or more on your weapon and garment:
    • Severe Rainstorm Melee damage +20%
  • With a combined refine of +22 or more on your weapon and garment:
    • Severe Rainstorm cooldown -1 s

With Illusion Electric Eel:

  • ATK +30
  • With a combined refine of +7 or more on your weapon and garment:
    • +5% ranged physical damage
  • With a combined refine of +18 or more on your weapon and garment:
    • Severe Rainstorm Melee damage +20%
  • With a combined refine of +22 or more on your weapon and garment:
    • Severe Rainstorm cooldown -1 s

With ILL PR 10:

  • +25% physical damage against enemies of every size

With ILL PR 8:

  • +15% physical damage against enemies of every size

With ILL NJ 17:

  • +10% Earth magic damage
  • +10% Fire magic damage
  • +10% Water magic damage
  • +10% Wind magic damage

With ILL PR 9:

  • +20% physical damage against enemies of every size

With ILL PR 7:

  • +10% physical damage against enemies of every size

With ILL WZ 2:

  • Meteor Storm damage +20%

With ILL GU 1:

  • Hammer of God damage +10%

With ILL GU 3:

  • Hammer of God damage +30%

With ILL GU 4:

  • Hammer of God damage +40%

With ILL GU 5:

  • Hammer of God damage +50%

With ILL GU 6:

  • Disarm damage +10%

With ILL GU 7:

  • Disarm damage +20%

With ILL GU 8:

  • Disarm damage +30%

With ILL GU 9:

  • Disarm damage +40%

With ILL GU 10:

  • Disarm damage +50%

With ILL KN 1:

  • Bowling Bash damage +10%

With ILL KN 2:

  • Bowling Bash damage +20%

With ILL KN 3:

  • Bowling Bash damage +30%

With ILL KN 4:

  • Bowling Bash damage +40%

With ILL KN 5:

  • Bowling Bash damage +50%

With ILL KN 6:

  • Brandish Spear damage +10%

With ILL KN 7:

  • Brandish Spear damage +20%

With ILL KN 8:

  • Brandish Spear damage +30%

With ILL KN 9:

  • Brandish Spear damage +40%

With ILL KN 10:

  • Brandish Spear damage +50%

With ILL CR 1:

  • Holy Cross damage +10%

With ILL CR 2:

  • Holy Cross damage +20%

With ILL CR 3:

  • Holy Cross damage +30%

With ILL CR 4:

  • Holy Cross damage +40%

With ILL CR 5:

  • Holy Cross damage +50%

With ILL CR 6:

  • Grand Cross damage +10%

With ILL CR 7:

  • Grand Cross damage +20%

With ILL CR 8:

  • Grand Cross damage +30%

With ILL CR 9:

  • Grand Cross damage +40%

With ILL CR 10:

  • Grand Cross damage +50%

With ILL WZ 1:

  • Meteor Storm damage +10%

With ILL WZ 3:

  • Meteor Storm damage +30%

With ILL WZ 4:

  • Meteor Storm damage +40%

With ILL WZ 5:

  • Meteor Storm damage +50%

With ILL WZ 6:

  • Lord of Vermilion damage +10%

With ILL WZ 7:

  • Lord of Vermilion damage +20%

With ILL WZ 8:

  • Lord of Vermilion damage +30%

With ILL WZ 9:

  • Lord of Vermilion damage +40%

With ILL WZ 10:

  • Lord of Vermilion damage +50%

With ILL SA 1:

  • Heaven's Drive damage +10%

With ILL SA 2:

  • Heaven's Drive damage +20%

With ILL SA 3:

  • Heaven's Drive damage +30%

With ILL SA 4:

  • Heaven's Drive damage +40%

With ILL SA 5:

  • Heaven's Drive damage +50%

With ILL SA 6:

  • Fire Bolt damage +10%
  • Cold Bolt damage +10%
  • Lightning Bolt damage +10%

With ILL SA 7:

  • Fire Bolt damage +20%
  • Cold Bolt damage +20%
  • Lightning Bolt damage +20%

With ILL SA 8:

  • Fire Bolt damage +30%
  • Cold Bolt damage +30%
  • Lightning Bolt damage +30%

With ILL SA 9:

  • Fire Bolt damage +40%
  • Cold Bolt damage +40%
  • Lightning Bolt damage +40%

With ILL SA 10:

  • Fire Bolt damage +50%
  • Cold Bolt damage +50%
  • Lightning Bolt damage +50%

With ILL BS 1:

  • Cart Termination damage +10%

With ILL BS 2:

  • Cart Termination damage +20%

With ILL BS 3:

  • Cart Termination damage +30%

With ILL BS 4:

  • Cart Termination damage +40%

With ILL BS 5:

  • Cart Termination damage +50%

With ILL BS 9:

  • +20% critical damage

With ILL BS 10:

  • +25% critical damage

With ILL AL 1:

  • Acid Terror damage +10%

With ILL AL 2:

  • Acid Terror damage +20%

With ILL AL 3:

  • Acid Terror damage +30%

With ILL AL 4:

  • Acid Terror damage +40%

With ILL AL 5:

  • Acid Terror damage +50%

With ILL AL 6:

  • Acid Demonstration damage +10%

With ILL AL 7:

  • Acid Demonstration damage +20%

With ILL AL 8:

  • Acid Demonstration damage +30%

With ILL AL 9:

  • Acid Demonstration damage +40%

With ILL AL 10:

  • Acid Demonstration damage +50%

With ILL AS 1:

  • Sonic Blow damage +10%

With ILL AS 2:

  • Sonic Blow damage +20%

With ILL AS 3:

  • Sonic Blow damage +30%

With ILL AS 4:

  • Sonic Blow damage +40%

With ILL AS 5:

  • Sonic Blow damage +50%

With ILL AS 6:

  • Meteor Assault damage +10%

With ILL AS 7:

  • Meteor Assault damage +20%

With ILL AS 8:

  • Meteor Assault damage +30%

With ILL AS 9:

  • Meteor Assault damage +40%

With ILL AS 10:

  • Meteor Assault damage +50%

With ILL RG 1:

  • Back Stab damage +10%

With ILL RG 2:

  • Back Stab damage +20%

With ILL RG 3:

  • Back Stab damage +30%

With ILL RG 4:

  • Back Stab damage +40%

With ILL RG 5:

  • Back Stab damage +50%

With ILL RG 6:

  • Sightless Mind damage +10%

With ILL RG 7:

  • Sightless Mind damage +20%

With ILL RG 8:

  • Sightless Mind damage +30%

With ILL RG 9:

  • Sightless Mind damage +40%

With ILL RG 10:

  • Sightless Mind damage +50%

With ILL PR 1:

  • Magnus Exorcismus damage +10%

With ILL PR 2:

  • Magnus Exorcismus damage +20%

With ILL PR 3:

  • Magnus Exorcismus damage +30%

With ILL PR 4:

  • Magnus Exorcismus damage +40%

With ILL PR 5:

  • Magnus Exorcismus damage +50%

With ILL PR 6:

  • +5% physical damage against enemies of every size

With ILL MO 1:

  • Raging Quadruple Blow damage +10%

With ILL MO 2:

  • Raging Quadruple Blow damage +20%

With ILL MO 3:

  • Raging Quadruple Blow damage +30%

With ILL MO 4:

  • Raging Quadruple Blow damage +40%

With ILL MO 5:

  • Raging Quadruple Blow damage +50%

With ILL MO 6:

  • Raging Thrust damage +10%

With ILL MO 7:

  • Raging Thrust damage +20%

With ILL MO 8:

  • Raging Thrust damage +30%

With ILL MO 9:

  • Raging Thrust damage +40%

With ILL MO 10:

  • Raging Thrust damage +50%

With ILL HT 1:

  • Blitz Beat damage +10%

With ILL HT 2:

  • Blitz Beat damage +20%

With ILL HT 3:

  • Blitz Beat damage +30%

With ILL HT 4:

  • Blitz Beat damage +40%

With ILL HT 5:

  • Blitz Beat damage +50%

With ILL HT 6:

  • Double Strafe damage +10%

With ILL HT 7:

  • Double Strafe damage +20%

With ILL HT 8:

  • Double Strafe damage +30%

With ILL HT 9:

  • Double Strafe damage +40%

With ILL HT 10:

  • Double Strafe damage +50%

With ILL BA DC 1:

  • Melody Strike damage +10%
  • Slinging Arrow damage +10%

With ILL BA DC 2:

  • Melody Strike damage +20%
  • Slinging Arrow damage +20%

With ILL BA DC 3:

  • Melody Strike damage +30%
  • Slinging Arrow damage +30%

With ILL BA DC 4:

  • Melody Strike damage +40%
  • Slinging Arrow damage +40%

With ILL BA DC 5:

  • Melody Strike damage +50%
  • Slinging Arrow damage +50%

With ILL BA DC 6:

  • Vulcan Arrow damage +10%

With ILL BA DC 7:

  • Vulcan Arrow damage +20%

With ILL BA DC 8:

  • Vulcan Arrow damage +30%

With ILL BA DC 9:

  • Vulcan Arrow damage +40%

With ILL BA DC 10:

  • Vulcan Arrow damage +50%

With ILL NJ 1:

  • Cross Slash damage +10%

With ILL NJ 2:

  • Cross Slash damage +20%

With ILL NJ 3:

  • Cross Slash damage +30%

With ILL NJ 4:

  • Cross Slash damage +40%

With ILL NJ 5:

  • Cross Slash damage +50%

With ILL NJ 6:

  • Throw Huuma Shuriken damage +10%

With ILL NJ 7:

  • Throw Huuma Shuriken damage +20%

With ILL NJ 8:

  • Throw Huuma Shuriken damage +30%

With ILL NJ 9:

  • Throw Huuma Shuriken damage +40%

With ILL NJ 10:

  • Throw Huuma Shuriken damage +50%

With ILL NJ 11:

  • Crimson Fire Petal damage +10%
  • Spear of Ice damage +10%
  • Wind Blade damage +10%

With ILL NJ 12:

  • Crimson Fire Petal damage +20%
  • Spear of Ice damage +20%
  • Wind Blade damage +20%

With ILL NJ 13:

  • Crimson Fire Petal damage +30%
  • Spear of Ice damage +30%
  • Wind Blade damage +30%

With ILL NJ 14:

  • Crimson Fire Petal damage +40%
  • Spear of Ice damage +40%
  • Wind Blade damage +40%

With ILL NJ 15:

  • Crimson Fire Petal damage +50%
  • Spear of Ice damage +50%
  • Wind Blade damage +50%

With ILL NJ 16:

  • +5% Earth magic damage
  • +5% Fire magic damage
  • +5% Water magic damage
  • +5% Wind magic damage

With ILL NJ 18:

  • +15% Earth magic damage
  • +15% Fire magic damage
  • +15% Water magic damage
  • +15% Wind magic damage

With ILL NJ 19:

  • +20% Earth magic damage
  • +20% Fire magic damage
  • +20% Water magic damage
  • +20% Wind magic damage

With ILL NJ 20:

  • +25% Earth magic damage
  • +25% Fire magic damage
  • +25% Water magic damage
  • +25% Wind magic damage

With Calming White Fox:

  • ATK +50
  • MATK +50
  • With your garment at +9 or higher:
    • Variable cast time -15%
    • Takes 10% less damage from Fire, Earth, Water and Wind element attacks